DOI QR코드

DOI QR Code

철도 차량 정비 교육을 위한 가상훈련 시스템 설계에 관한 연구

A Study on Virtual Training System for Education of Train Maintenance

  • 정진현 (남서울대학교 대학원 가상증강현실학과) ;
  • 송은지 (남서울대학교 컴퓨터학과)
  • Jeong, Jin-hyun (Department of VR/AR, Graduate School Namseoul University) ;
  • Song, Eun-jee (Department of Computer Science, Namseoul University)
  • 투고 : 2016.11.14
  • 심사 : 2016.11.22
  • 발행 : 2016.12.30

초록

철도 차량의 정상적 운행을 위한 정비 작업이 안전하게 이루어지기 위해서는 실제 열차 정비 환경을 직접 겪어 보며 경험을 쌓고 실무능력을 키워나가야 하지만 정비 절차에 따르는 운영상의 문제로 실제 정비를 경험하는 정비교육훈련은 어려운 상황이다. 그렇기 때문에 실제와 최대한 유사한 환경에서 체험하는 시뮬레이션을 열차 정비 교육에 적용한다면 안전한 상황에서 실제 정비 업무에 대한 지식과 경험을 쌓을 수 있고, 운영상의 교육훈련비용도 절감할 수 있다. 현재 국내와 해외에서 운용되고 있는 철도 분야의 시뮬레이션 프로그램의 경우 열차운행 위주의 교육훈련으로 설계 되어 있고, 정비관련 및 유지보수 내용에 대한 묘사는 부족한 상황이다. 본 연구에서는 열차 정비의 교육효과를 위해 교육공학이론 중 내용요소전시 이론, 상황학습 이론, 문제 중심 학습이론을 고찰하는 선행연구를 통해 열차 정비 교육 시뮬레이션을 설계한다.

In order to get the maintenance work for the normal operation of rail vehicles made safe maintenance training, which looked suffered direct physical train maintenance environment, gain experience to get out foster the practical skills, but experience the real maintenance in operational problems the maintenance procedures followed are difficult to be. So it can gain experience and knowledge of the actual maintenance work in safe conditions if you apply a simulation experience in a similar environment as possible to the actual train maintenance training can also reduce operational training costs. For a description of the current domestic and simulation programs of the railway sector it has been operating in overseas and is designed to train intensive training, maintenance and maintenance-related information is scarce situation. In this study, the contents of the theory of educational technology for effective training of train maintenance elements exhibit theory, theory of learning situations, designed to train maintenance training simulation through a previous study that investigated the problem-based learning theory.

키워드

참고문헌

  1. J. H. Oh, "The optimal design method for the train depot of high-speed railway based on the simulation," Master dissertation, Seoul National University of Science and Technology, Seoul, 2013.
  2. Y. H. Choi, "Car engine head cover assembly of the simulation research to Improve productivity," Master dissertation, Hoseo University, Cheonan, 2010.
  3. I. H. Yang, S. H. Baek, S. I. Hong, and J. C. Lee, "Introduction to the theory of content element presentation," Journal of the Korean Association for Science Education, vol. 14, no. 2, pp. 241-250, 1994.
  4. J. W. Park, "Situated learning and education," Master dissertation, Daegu National University of Education, Daegu, 2009.
  5. K. T. Eom, "A study on using simulator technology for train driver license test," Master dissertation, Seoul National University of Technology, Seoul, 2008.
  6. S. Y. Park, V. T. Hoang, A. N. Hoang, G. H. Bea, J. W. Lee, and D. H. Kim, "Automobile maintenance training system using phased learning based on virtual reality," The Korean Institute of Information Scientists and Engineers Transactions on Computing Practices, vol. 19, no. 5, pp. 663-667, December 2013.
  7. K. H. Park, "e-Training system based on the multiple training model," Communications of the Korea Institute of Information Scientists Society, vol. 30, no. 5, pp. 56-62, May 2012.
  8. J. Jang, "The present conditions and subjects of automotive maintenance technique education," Journal of the Korea Society of Automotive Engineers, vol. 24, no. 3, pp. 8-13, June 2002.
  9. U. Y. Yang, D. S. Jo, Y. W. Kim, G. Lee, H. M. Kim, J. H. Kim, and K. H. Kim, "Virtual reality technology for industrial application," ETRI Electronics and Telecommunications Trends, vol. 26, no. 1, pp. 25-35, February 2011.
  10. K. T. Bae, "Interactive multi-touch system for controling multi-user interaction," Journal of the Korean Society for Computer Game, vol. 25, no. 3, pp. 85-92, September 2012.