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Automatic Allocation Technique of Outdoor Advertising in FPS Game

FPS 게임의 시가지 맵에서 옥외광고 자동 배치 기법

  • Kim, Dong-Ryong (Department of Computer Science and Engineering, Incheon National University) ;
  • Park, Jong-Seung (Department of Computer Science and Engineering, Incheon National University)
  • 김동룡 (인천대학교 컴퓨터공학부) ;
  • 박종승 (인천대학교 컴퓨터공학부)
  • Received : 2016.09.10
  • Accepted : 2016.12.04
  • Published : 2016.12.20

Abstract

Outdoor ads such as billboards, banners or posters frequently appears in street maps of FPS games. In this paper, we propose a method for the automatic placement of outdoor advertising in the city area of FPS games. Outdoor ads are from real world products or enterprises and they are managed in a server computer. If the ads data are updated, the advertisements are automatically placed again without modifying source codes. When placing ads, we utilize the real world location of the game player regarding commercial spheres of ads and service types of real world shops. We evaluate priority scores for the available ads based on the collected real world properties and higher priority ads are preferentially placed on the map. The proposed ad placement method makes the game players feel affinity for the placed ads and also it increases the advertising effect.

FPS 게임 속 시가지 맵에서 간판, 현수막, 벽보 등의 옥외광고가 흔히 등장한다. 본 논문은 실제 상권들의 옥외광고를 FPS 게임의 시가지 맵에 자동으로 배치하는 방법을 제안한다. 옥외광고는 실제 제품이나 기업의 광고이며 서버에서 관리된다. 실제 광고가 업데이트 되는 경우 게임 소스를 수정하지 않고도 자동으로 배치된다. 광고의 배치에 있어서 플레이어의 위치와 실제 상권의 위치의 관계, 실제 상점의 서비스 형태 등을 활용한다. 수집한 속성들에 우선순위 점수를 부여하여 높은 순위가 우선적으로 맵에 배치된다. 제안하는 배치 방법은 플레이어의 위치를 기반으로 광고를 배치하므로 친근감 유발과 함께 광고 효과를 높일 수 있다.

Keywords

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