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게이미피케이션 메카니즘을 적용한 양자역학 원리를 배우는 STEAM 프로그램 개발

Development of a STEAM Program to Learn the Principles of Quantum Mechanics by applying the Gamification Mechanism

  • 고대훈 (제주동초등학교) ;
  • 박남제 (제주대학교 교육대학 초등컴퓨터교육전공)
  • Ko, Daehoon (Jeju Dong Elementary School) ;
  • Park, Namje (Department of Computer Education, Teachers College, Jeju National University)
  • 투고 : 2016.09.29
  • 심사 : 2016.10.27
  • 발행 : 2016.10.31

초록

본 논문에서는 STEAM 교육과 미래 유망직종인 컴퓨터 전문가 중 하나인 양자컴퓨터 전문가 대한 간접 체험의 기회를 제공하고자 국가수준 교육과정과의 연관성을 분석하여 초등학교 3-4학년을 위한 양자컴퓨터 전문가에 대하여 알아보고 자신의 진로와 연관지어 생각해볼 수 있는 STEAM 교육프로그램을 개발하였다. 하지만 초등학생들이 물리학 중 가장 어렵다는 양자역학을 근본으로 하는 양자컴퓨터의 기본이론을 이해하는 것이란 거의 불가능하다. 따라서 본 논문에서는 게이미피케이션 메카니즘을 적용하여 양자역학 원리를 배울 수 있는 STEAM 프로그램을 제안하였다. 학생들이 흥미를 유발하고 양자컴퓨터의 가장 기본적인 원리 중 하나인 양자스핀과 양자컴퓨터와 연관된 양자암호, 그리고 아직 양자컴퓨터의 미완성 등을 간접적으로 체험할 수 있도록 교재를 개발하였으며, 이를 현장에 직접 적용하였다. 본 연구에서 제공하는 진로 STEAM 교육프로그램은 IT관련 진로 탐색과 관련 소양 함양에 긍정적인 효과를 얻을 수 있을 것으로 기대된다.

In this paper, in order to offer the opportunity to indirectly experience STEAM education and the profession of a quantum computer professional, one of computer experts as a promising occupation of the future, its correlation to the national curriculum was analyzed. STEAM educational program in this paper was developed through which the third or fourth graders in elementary schools can learn about a quantum computer expert and think about it in relevance to their future careers. Yet, it's almost impossible for the students to understand the basic theories of quantum computer based on quantum mechanics, one of most difficult areas of physics. Accordingly, in this proposed textbook, gamification mechanism was applied to arouse students' interest. Moreover, the textbook was developed and applied to the field directly in the way that students would be able to indirectly experience quantum spin, one of most basic principles of quantum computer, quantum cryptography related to quantum computer, incomplete quantum computer and etc. The STEAM educational program for future careers offered in this research is expected to create positive effects for students to explore careers relevant to IT, and to develop related qualities.

키워드

참고문헌

  1. Donghyeok Lee, Namje Park (2016) A Proposal of SH-Tree Based Data Synchronization Method for Secure Maritime Cloud. Journal of the Korea Institute of Information Security & Cryptology, 26(4), pp. 929-940. https://doi.org/10.13089/JKIISC.2016.26.4.929
  2. Donghyeok Lee, Namje Park (2016). Geocasting-based synchronization of Almanac on the mari-time cloud for distributed smart surveillance. The Journal of Supercomputing, pp.1-16.
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  5. Korea Institute of S&T Evaluation and Planning (2011). KISTEP ISSUE Paper, ISSUE Paper.
  6. Namje Park (2010). The Implementation of Open Embedded S/W Platform for Secure Mobile RFID Reader. The Journal of Korea Information and Communications Society, 35(5), pp.785-793.
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  8. Namje Park et al (2014). STEAM education program final report. The Korea Foundation for the Advancement of Science and Creativity.
  9. Namje Park, Marie Kim (2014). Implementation of Load Management Application System using Smart Grid Privacy Policy in Energy Management Service Environment. Cluster Computing, 17(3), pp.653-664. https://doi.org/10.1007/s10586-014-0367-y
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  11. Namje Park (2013). UHF/HF Dual-Band Integrated Mobile RFID/NFC Linkage Method for Mobile Device-based Business Application. Journal of KICS, 38(10), pp. 841-851.
  12. Namje Park (2011). Implementation of Terminal Middleware Platform for Mobile RFID Computing. International Journal of Ad Hoc and Ubiquitous Computing, 8(4), pp. 205-219. https://doi.org/10.1504/IJAHUC.2011.043583
  13. Namje Park, Hongxin Hu, Qun Jin (2016). Security and Privacy Mechanisms for Sensor Middleware and Application in Internet of Things (IoT). International Journal of Distributed Sensor Networks, Volume 2016.
  14. Namje Park (2014). Performance Enhancement of Inter-VTS Data Exchange Format Protocol using Mobile XML Parser based on Android Mobile Platform. Journal of Korean Institute of Information Scientists and Engineers, 20(7), pp. 430-434.
  15. Namje Park (2014). Design and Implementation of Mobile VTS Middleware for Efficient IVEF Service. Journal of KICS, Vol. 39C(6), pp. 466-475. https://doi.org/10.7840/kics.2014.39C.6.466
  16. Namje Park, Hyo-Chan Bang (2016). Mobile middleware platform for secure vessel traffic system in IoT service environment. Security and Communication Networks, 9(6), pp. 500-512. https://doi.org/10.1002/sec.1108
  17. Namje Park (2010), Analysis of Privacy Weakness and Protective Countermeasures in Smart Grid Environment, J. Korea Inst. Inform. Tech. (KIIT), vol. 8, no. 9, pp. 189-197.
  18. Namje Park (2010), Privacy Preserving Mobile RFID Personal Information Security Service System, J. Korea Inst. Inform. Tech. (KIIT), vol. 8, no. 10, pp. 87-96.
  19. Namje Park, Youjin Song (2010), Secure Distributed Data Management Architecture Using AONT Encryption in Smart Grid Environment, The Journal of Korea Information and Communications Society, vol. 35, no. 10, pp.1458-1470.
  20. Namje Park, Youjin Song, Kwangyong Park (2010), Secure Distributed Data Management Architecture for Consumer Protection of Smart Grid. Journal of the Korea Contents Association, vol. 10, no. 9, pp.57-67. https://doi.org/10.5392/JKCA.2010.10.9.057
  21. Namje Park (2013). STEAM Program Development and Teaching Guidance Methods to Elementary School of Low-grade Students using Line Tracer Robot. Journal of KIISE. Computing Practices and Letters, 19(12), pp.637-642.
  22. Park, N., Kwak, J., Kim, S., Won, D., Kim, H. (2006). WIPI Mobile Platform with Secure Service for Mobile RFID Network Environment, In: Shen, H.T., Li, J., Li, M., Ni, J., Wang, W. (eds.) APWeb Workshops 2006. LNCS, vol. 3842, pp.741-748.
  23. Sung-soon Park, Seon-Kwan Han (2010). KASP-Integrated Learning Model for the Information Security Education in Elementary Education. Journal of The Korean Association of information Education, 14(2), pp.157-164.
  24. Yeonghae Ko, Jaeho Ahn, Namje Park (2011). Elementary school computer education with the focus on case study bases on fractal geometry theory using LOGO programming language. The Journal of Korea Institute of Information Technology, 9(8), pp.151-163.
  25. Yeonghae Ko, Namje Park (2013). A Study of IT Centered Smart Grid's STEAM Curriculum and Class for 3rd and 4th Graders in Elementary School. Journal of Korea Association of Information Education, 17(2), pp.167-175.
  26. Yeonghae Ko, Namje Park (2013). Development of Cyber Network Centered Career Education Program based on STEAM Education for 3rd and 4th Graders in Elementary School. Journal of Korea Association of Information Education, 17(4), pp.467-474. https://doi.org/10.14352/jkaie.2013.17.4.467
  27. Yeonghae Ko, Namje Park (2014). Teaching Tools of Effective Information Security through Simulation Hacking Play Activities based on Hexagon Cell. Proceeding of 2014 winter conference, The Korean Institute of Information Scientists and Engineers, 41(2), pp.654-656.
  28. Yeonghae Ko, Jaeho An, and Namje Park (2012), Development of Computer, Math, Art Convergence Education Lesson Plans based on Smart Grid Technology, Communications in Computer and Information Science (CCIS), Vol.339, pp.109-114.
  29. Young-June Kim (2009). The design and development of Edugame for Learning Protection of Personal Information in Elementary school students. The Korea Academia-Industrial cooperation Society, pp.166-169.
  30. Young Choong Geum, Seon A Bae (2012), Effect of Elementary Technology-Based STEAM Education on Attitude toward Technology of Elementary School Students. Journal of Korean practical arts education, Vol.25 No.3 pp.195-216
  31. Yilip Kim, Namje Park (2012), The Effect of STEAM Education on Elementary School Student's Creativity Improvement, Communications in Computer and Information Science, Vol.339, 2012, pp.115-121.