References
- Agresti, A. (1996). An introduction to categorical data analysis, Wiley, New York.
- Clason, D. L. and Dormody, T. J. (1994). Analyzing data measured by individual Likert-type items. Journal of Agricultural Education, 35, 31-35.
- Cliff, N. (1993). Dominance statistics: Ordinal analyses to answer ordinal questions. Psychological Bulletin, 114, 494-509. https://doi.org/10.1037/0033-2909.114.3.494
- De Winter, J. C. F. and Dodou, D. (2010). Five-point Likert items: T test versus Mann-Whitney-Wilcoxon. Practical Assemssment, Research & Evaluation, 11, 1-16
- Goldstein, G. and Hersen, M. (1984). Handbook of psychological assessment, Pergamon Press, New York.
- Kromrey, J. D. and Hogarty, K. Y. (1998). Analysis options for group difference on ordered categorical variables: An empirical investigation of type I error control and statistical power. Multiple Linear Regression Viewpoints, 25, 70-82.
- Lee, K. H. and Kwon, Y. M. (2015). Influence of sociopsychological aspects, smoking habit, exercise habit on the intentions of drink-driving. Journal of the Korean Data & Information Science Society, 26, 21-29. https://doi.org/10.7465/jkdi.2015.26.1.21
- Lee, M. O. (2015). A study on differences by gender in influence of recognition, usage, convenience and preference on purchase intention for traditional korean rice cake. Journal of the Korean Data & Information Science Society, 26, 875-883. https://doi.org/10.7465/jkdi.2015.26.4.875
- Mogey, N. (1999). So you want to use a Likert scale? http://www.icbl.hw.ac.uk/ltdi/cookbook/infolikert scale.
- Traylor, M. (1983). Ordinal and interval scaling. Journal of Market Research Society, 25, 297-303.
- Warachan, B. (2011). Appropriate statistical analysis for two independent groups of likert-type data. Ph. D. Thesis, American University, Washington D.C..
Cited by
- A study on an evaluation system by factor loadings vol.27, pp.5, 2016, https://doi.org/10.7465/jkdi.2016.27.5.1285
-
Communication Effects of Gamification App: Focused on
vol.19, pp.7, 2018, https://doi.org/10.9728/dcs.2018.19.7.1245 - An optimized Number of Game Mechanics and PLEX Fun Factors for the Gamification Development vol.19, pp.10, 2018, https://doi.org/10.9728/dcs.2018.19.10.2009
- Patterns Among 754 Gamification Cases: Content Analysis for Gamification Development vol.6, pp.4, 2018, https://doi.org/10.2196/11336
- 모바일포털 사이트들의 응답패킷분포에 관한 연구 vol.29, pp.4, 2016, https://doi.org/10.7465/jkdi.2018.29.4.885
- An Analysis of PLEX Fun Experience Preference by Player Types for Gamification Design vol.19, pp.11, 2018, https://doi.org/10.9728/dcs.2018.19.11.2227
- Gloomy Jean Game for Simulating Unfair Trade: Role Playing for Entrepreneurship Education vol.20, pp.4, 2016, https://doi.org/10.9728/dcs.2019.20.4.697
- An Analysis of Game Mechanics Preference among Bartle’s Four Player Types vol.20, pp.10, 2016, https://doi.org/10.9728/dcs.2019.20.10.1899