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스마트매트와 카메라 센서를 이용한 가상현실 체험형 운동게임 시스템 설계 및 구현

Design and Development of Virtual Reality Exergame using Smart mat and Camera Sensor

  • Seo, Duck Hee (Department of Mobile Software, Graduate School, Sangmyung University) ;
  • Park, Kyung Shin (Department of Applied Computer Science, Dankuk University) ;
  • Kim, Dong Keun (Department of Media Software, College of Information Communication and Technology Convergence, Sangmyung University)
  • 투고 : 2016.09.28
  • 심사 : 2016.10.20
  • 발행 : 2016.12.31

초록

본 연구에서는 스마트매트와 카메라 센서를 이용한 가상현실 체험형 운동게임 시스템 설계 및 구현하였다. 사용자 상반신 운동자세인식을 위해 키넥트 카메라 센서를 활용하고 사용자의 걷기 동작을 정확하게 인식하고 다음 취해야할 걷기 운동 동작에 대한 가이드를 제공하기 위해서 LED 표시가 가능한 스마트 매트를 개발하였다. 이를 통합하고 기능성 게임의 재미요소를 결합하여 실제 운동 상황에서 사용자에게 실시간으로 상호작용 정보를 제공하는 가상현실 체험형 운동게임 통합 시스템을 설계 및 구현하였다. 사용자들이 보다 자립적이고 독립적으로 가정 및 건강증진 관련 기관에서 쉽게 운동하는데 기여하는 체험형 운동게임 시스템으로 활용될 것이다.

In this study, we designed and developed the virtual reality Exergame using the smart mat and the camera sensor for exercises in indoor environments. For detecting the gestures of a upper body of users, the KINECT camera based the gesture recognition algorithm used angles between user's joint information system was adopted, and the smart mat system including a LED equipment and Bluetooth communication module was developed for user's stepping data during the exercises that requires the gestures and stepping of users. Finally, the integrated virtual reality Exergame system was implement along with the Unity 3D engine and different kinds of user' virtual avatar characters with entertainment game contents such as displaying gesture guideline and a scoring function. Therefore, the designed system will useful for elders who need to improve cognitive ability and sense of balance or general users want to improve exercise ability and the indoor circumstances such home or wellness centers.

키워드

참고문헌

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피인용 문헌

  1. 다중 키넥트 센서 기반의 운동 자세 추정 시스템 설계 및 구현 vol.21, pp.3, 2016, https://doi.org/10.6109/jkiice.2017.21.3.558
  2. Development of Squat Posture Guidance System Using Kinect and Wii Balance Board vol.17, pp.1, 2016, https://doi.org/10.6109/jicce.2019.17.1.74