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A Real-time Plane Estimation in Virtual Reality Using a RGB-D Camera in Indoors

RGB-D 카메라를 이용한 실시간 가상 현실 평면 추정

  • Yi, Chuho (ADAS Business Department, LG Electronics) ;
  • Cho, Jungwon (Department of Computer Education, Jeju National University)
  • Received : 2016.09.30
  • Accepted : 2016.11.20
  • Published : 2016.11.28

Abstract

In the case of robot and Argument Reality applications using a camera in environments, a technology to estimate planes is a very important technology. A RGB-D camera can get a three-dimensional measurement data even in a flat which has no information of the texture of the plane;, however, there is an enormous amount of computation in order to process the point-cloud data of the image. Furthermore, it could not know the number of planes that are currently observed as an advance, also, there is an additional operation required to estimate a three dimensional plane. In this paper, we proposed the real-time method that decides the number of planes automatically and estimates the three dimensional plane by using the continuous data of an RGB-D camera. As experimental results, the proposed method showed an improvement of approximately 22 times faster speed compared to processing the entire data.

실내에서 카메라를 이용한 로봇 응용이나 가상현실(Virtual Reality) 응용의 경우 평면을 찾고 추정하는 기술은 매우 중요한 기술이다. RGB-D 카메라의 경우 실내의 평면에서 질감 정보가 없는 평면에서도 3차원 관측 데이터를 얻을 수 있지만, 이미지 영역에서 점군 데이터(Point-cloud Data)를 처리하기 위해서는 많은 연산량이 필요하다. 더군다나 현재 관측되고 있는 평면의 개수가 몇 개인지 미리 알 수 없으며, 평면으로 검출(Plane Detection) 하더라도 강인하게 3차원에서 평면을 추정(Plane Estimation)하려면 추가적인 연산이 필요하다. 본 논문에서는 연속 데이터를 이용해 실시간으로 평면의 개수를 선택하며 평면을 추정하는 방법을 제시하고자 한다. 실험 결과를 통해 제안하는 방법이 전체 데이터를 처리하는 것에 비해 약 22배의 속도 개선을 가져 올 수 있음을 보였다.

Keywords

References

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