References
- W. J. Sung, "A Study on the Effect of the Policy of Online Game Shutdown on the Game Time of Youth," Social Science Research, vol. 30, no. 2, May. 2014, pp. 233-256.
- D. Kim, Y. Lee, J. Lee, M. C. Kim, C, Keum, J. K. Nam, and E. Kang, "New Patterns in Media Addiction: Is Smartphone a Substitute or a Complement to the Internet?," The Korean Journal of Youth Counseling, vol. 20, no. 1, Jun. 2012, pp. 71-88.
- B-N. Kim, "Effect of Smart-phone Addiction on Youth's Sociality Development," The Journal of the Korea Contents Association, vol. 13, no. 4, Apr. 2013, pp. 208-217. https://doi.org/10.5392/JKCA.2013.13.04.208
- J. Kim, "Impact of Male Adolescents' Game Addiction on Aggression: Focused on the Mediation Effects of Deficiency on Executive Function," The Journal of the Korea Contents Association, vol. 14, no. 2, Feb. 2014, pp. 122-130.
- Y. H. Cho, "Study on Policies Related to Internet Addiction: From the Perspective of Internet 'Detox'," Internet and Information Security, vol. 3, no. 4, Dec. 2012, pp. 62-85.
- C-Y. Nam, "The Relationship between Individual Characteristics and Internet, and Mobile Phone Addiction in College Students," Studies on Korean Youth, vol. 22, no. 4, Nov. 2011, pp. 5-32.
- J. H. Kwon, "The Internet Game Addiction of Adolescents: Temporal Changes and Related Psychological Variables," Korean Journal of Clinical Psychology, vol. 24, no. 2, May. 2005, pp. 267-280.
- J. H. Kwon, "Verification of a Relational Model among Adolescents' Game Addiction, Social Support, and Problem Behavior," Korean Journal of Counseling, vol. 9, no. 2, Jun. 2008, pp. 675-688. https://doi.org/10.15703/kjc.9.2.200806.675
- S. A. Kim and S. E. Kim, "A Meta-analysis of Research Trend on Media Addiction in Korea," Media, Gender & Culture, vol. 23, Sep. 2012, pp. 5-45.
- S. Park, "A Study on the Effects of Fantasy Needs and Motivation on Media Content User's Flow Experience," Korean Journal of Journalism & Communication Studies, vol. 54, no. 2, Apr. 2014, pp. 232-254.
- T. P. Novak, "Measuring the Customer Experience in Online Environments: A Structural Modeling Approach," Marketing Science, vol. 19, no. 1, Feb. 2000, pp. 22-42. https://doi.org/10.1287/mksc.19.1.22.15184
- S-U. Yun, "A Study on the Factors Influencing on Smart Phone Game Flow : Focused on Use Motivation and Characteristics of Game," Media & Performing Arts, vol. 9, no. 1, May. 2014, pp. 69-96.
- M. Csikszentmithalyi, Beyond Boredom and Anxiety, Second Printing, Jossey-Bass, San Francisco, CA, 1977.
- K. S. Young, Caught Internet: How to Recognize the Signs of Internet Addiction and a Winning Strategy for Recovery, Wiley, New York, 1998.
- D. L. Hoffman and T. P. Novak, "Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations," Journal of Marketing, vol. 60, no. 3, Jul. 1996, pp. 50-68. https://doi.org/10.2307/1251841
- E. Vedung, Policy Instruments: Typologies and Theories. In Bemelmans-Videc ML, Rist RC, & Vedung E (eds.) Carrots, Sticks, and Sermons: Policy Instruments and Their Evaluation, New Brunswick, New Jersey, 1998.
- C. H. Yu and W. J. Jang, "A Study on Strategy Factor of Spatial Information Policy Leverage Using System Dynamics," Journal of the Korean Cadastre Information Association, vol. 17, no. 1, Apr. 2015, pp. 107-125.
- J. W. Forrester, Urban Dynamics, MIT Press, Cambridge, MA, 1969.
- S. J. Leischow, A. Best, W. M. Trochim, P. Clark, R. S. Gallagher, S. E. Marcus, and E. Matthews, "Systems Thinking to Improve the Public's Health," American Journal of Preventive Medicine, vol. 35, no. 2, Aug. 2008, pp. S196-S203. https://doi.org/10.1016/j.amepre.2008.05.014
- B-W. Park and J-H. Ahn, "Policy Analysis for Online Game Addiction Problems," System Dynamics Review, vol. 26, no. 2, May. 2010, pp. 117-138. https://doi.org/10.1002/sdr.436
- I. Y. Hwang and J. H. Park, "The Impact of Government Regulations on Korean Online Game Market: A System Dynamics Approach," Korean System Dynamics Review, vol. 16, no. 4, Dec. 2015, pp. 129-153.
- N. Ghaffarzadegan, J. Lyneis, and G. P. Richardson, "How Small System Dynamics Models Can Help the Public Policy Process," System Dynamics Review, vol. 27, no. 1, Jan.-Mar. 2011, pp. 22-44. https://doi.org/10.1002/sdr.442
- M. McCombs, "Mass Media in the Marketplace," Journal of Communication, vol. 46, no. 1, Aug. 1972, pp. 39-50. https://doi.org/10.1111/j.1460-2466.1996.tb01460.x
- J. Van den Bulck, "Television Viewing, Computer Game Playing, and Internet Use and Self-Reported Time to Bed and Time out of Bed in Secondary-School Children," Sleep, vol. 27, Feb. 2004, pp. 101-104. https://doi.org/10.1093/sleep/27.1.101
- E. J. Song, "Suggestions for Improvement of Youth Internet Regulation: Focusing on Youth Internet Regulation of the Major Country," The Journal of the Korea Contents Association, vol. 13, no. 11, Nov. 2013, pp. 690-698.
- S. Y. Park and K. W. Kim, "The Relationship Between Children's Oiettolie Traits and Their Risks of Gaming Addiction," The Korean Journal of Counseling and Psychotherapy, vol. 20, no. 3, Aug. 2008, pp. 839-861.
- J-H. Seo and H-K. Lee, "The Relation between Game Flow and Game Addiction: Moderating Effect of Basic Psychological Needs," Korean Journal of Youth Studies, vol. 19, no. 11, Nov. 2012, pp. 23-44.
- A. Wetterberg, "Crisis, Connections, and Class: How Social Ties Affect Household Welfare," World Development, vol. 35, no. 4, Apr. 2007, pp. 585-606. https://doi.org/10.1016/j.worlddev.2006.06.005
- C. Grootaert, Measuring Social Capital: An Integrated Questionnaire, World Bank, Washington, DC, 2003.
- A. L. Kavanaugh and S. J. Patterson, "The Impact of Community Computer Networks on Social Capital and Community Involvement," American Behavioral Scientist, vol. 45, no. 3, Feb. 2001, pp. 496-569. https://doi.org/10.1177/00027640121957312