DOI QR코드

DOI QR Code

The Notion and Forms of Pataphor in Science Educational Contents Design

과학 교육콘텐츠 디자인에서 파타포(Pataphor)의 개념과 유형

  • Han, Ji-Ae (School of Design and Creative Engineering, Chosun Univ.)
  • 한지애 (조선대학교 창의공학디자인융합학과)
  • Received : 2016.09.02
  • Accepted : 2016.10.20
  • Published : 2016.10.28

Abstract

As the paradigm of science education has been changing from offering scientific knowledge to 'Public Understanding', ways of communication through visual tools in science education has become increasingly important. In this study, I considered 'Pataphor' as a visual tool for scientific communication, and suggested its functions and forms. By studying the notion of pataphor, which was used an overlapped image of virtual reality and reality in literature, in the perspective of contents design, I defined 'Pataphor' as a visual way of deducing or making the metaphysical similarity with the reality based on scientific imagination. Also, I deduced the functions of pataphor as a visual mediacy and suggested its types as "Pataphor of duplicated reality", "Pataphor of reflected reality", "Pataphor of metamorphosed reality", and "Pataphor of artificial reality". Through this study, it was found to be necessary to study in detail the ways to use pataphor depending on contents producing media's and learners' awareness process of contents so there will be a follow-up study on the ways to use pataphor.

과학교육의 패러다임이 과학지식의 전달에서 '대중화'로 바뀌어 가면서 과학교육에서 시각적 도구를 활용한 커뮤니케이션 방식이 점차 중요해 졌다. 본 연구에서는 과학 커뮤니케이션의 시각적 도구로 "파타포(Pataphor)"에 대해 고찰하고, 그 역할과 유형을 제안하였다. 문학에서 '가상과 현실의 중첩' 이미지로 사용 되었던 '파타포'의 개념을 콘텐츠 디자인 관점으로 고찰함으로써, 파타포를 과학적 상상력을 토대로 현실과 형이상학적 유사성을 도출하거나 만들어 가상과 현실을 중첩시켜 표현하는 시각적 방법이라고 정의하였다. 또한 시각매체로서의 파타포의 역할을 도출하고, 파타포의 유형을 "현실 복제적 파타포", "현실 반영적 파타포", "현실 변형적 파타포", "인공 현실적 파타포"로 제안하였다. 본 연구를 통해 콘텐츠 제작 매체와 학습자의 콘텐츠 인지과정에 따른 파타포의 활용에 대한 구체적인 연구에 대한 필요성을 발견하고, 향후 이에 따른 파타포 활용 방법에 대해 연구를 진행하고자 한다.

Keywords

References

  1. Jung-Gwon Jin, Image Humanities, pp.118-171, Chonnyon SangSang, 2014
  2. Jiyoung Hyun, Shingyu Park, Jungwook Kim, Wonwoo Chung, "Comparative Analysis of STS contents on the Next Generation Science Textbook and High School Science Textbooks", Jour. Science Education Kyungpook National University, Vol. 32, No. 2, pp.1-16, 2008
  3. Jooeun Park, Eunjeong Yun, Yunebae Park, "Analyses of Exhibitions and Programs of Daegu National Science Museum by Levels of Science Communication and Domains of Scientific Literacy", Jour. Sci. Edu., Vol. 39, No. 2, 2015.8
  4. Hae-Ryong Song, Won-Je Kim, Hang-Min Cho, "Investigation on the Content Development and Promotional Strategy to Vitalize the Korean Science Channel", The Korea Contents Society, Vol. 12, No. 5, pp.110-111, 2012. 12 https://doi.org/10.5392/JKCA.2012.12.11.110
  5. Hee Hyoung Chung, Kyung Hoon Kim, "A stdudy on Cognitive Learning based on Augmented Reality Display(ARD) for Edutainment Content", Korea Science & Art Forum, Vol. 17, 2014.9
  6. Jaeho Ryu, "The relationship between Pataphysics and Architectural Design", Design Convergence Study, Vol. 15, No. 2, 2016
  7. Dong Soo Seo, "Imagination of Pataphor and Useless Utopia in North Korea Science Fiction", Modern Literature Study, Vol. 55, No.1, p.606, 2015
  8. Bo Suk Yoon, "Modularity and Epistemology", Philosophy Study, Vol. 104, 2014
  9. James E. Mauzr, Learning and Behavior, Sigma Press, 2013
  10. Sung Hoon Kim, "A Study on the Interrelation between the Metaphor and Digital Communication in Multimedia Design", Journal of the Korean Society of Design Culture, Vol. 13, No. 3, 2007
  11. Young Ho Kim, "A Study on Concept of Representation and Visual Element for Communication Design in the Digital Environment Era", Korean Society of Basic Design & Art, Vol. 17, No. 2, 2016
  12. Chan Soo Kim, Kwang Il Kim, "A Study on Creation of Visual Simulacre by Seeing and Frame, The Korean Society of Illustration Research, Vol. 30, 2012
  13. Sunghyuck Hong, "Cognitive Approach to Anti-Phishing and Anti-Pharming", Journal of IT Convergence Society for SMB, Vol. 3, No.2, 2013
  14. Hee-Sun Woo, Mi-Ryeong Yeom, Doo-Yong Jung, "An Analysis on the UCC Media for STEAM Integrated Education", Journal of the Korea Convergence Society, Vol. 7, No. 1, 2016
  15. Kyung-sook Kim, "Advertising Contents based on Semiotic Methodology", Journal of the Korea Convergence Society, Vol. 6, No.6, 2015
  16. Ki-Deok Park, Jean-Hun Chung, "A Study on the Image Augmented Reality Card using Augmented Reality, Journal of Digital Convergence, Vol. 12, No. 8, 2014