References
- Wexelblat, A., 2014, Virtual Reality Applications and Explorations, Academic Press Professional.
- Barfield, W., 2015, Fundamentals of Wearable Computers and Augmented Reality, CRC Press.
- McMahan, R.P., Bowman, D.A., Zielinski, D.J. and Brady, R.B., 2012, Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game, IEEE Transactions on Visualization and Computer Graphics, 18(4), pp.626-633. https://doi.org/10.1109/TVCG.2012.43
- Gurerk, O., Bonsch, A., Braun, L., Grund, C., Harbring, C., Kittsteiner, T. and Staffeldt, A., 2014, Experimental Economics in Virtual Reality, https://mpra.ub.uni-muenchen.de/71409/.
- Bailenson, J.N. and Yee, N., 2008, Virtual Interpersonal Touch: Haptic Interaction and Copresence in Collaborative Virtual Environments, Multimedia Tools and Applications, 37(1), pp.5-14. https://doi.org/10.1007/s11042-007-0171-2
- Bailey, J., Bailenson, J.N., Won, A.S., Flora, J., and Armel, K.C., 2012, Presence and Memory: Immersive Virtual Reality Effects on Cued Recall, Proc. Int. Society for Presence Research Annual Conf.
- Sun, J.W., 2013, Development of a Student-centered Learning Tool for Construction Safety Education in a Virtual Reality Environment, Journal of the Korea Institute of Building Construction, 14(1), pp.29-36. https://doi.org/10.5345/JKIBC.2014.14.1.029
- Salvador-Herranz, G., Perez-Lopez, D., Ortega, M., Soto, E., Alcaniz, M. and Contero, M., 2013, Manipulating Virtual Objects with Your Hands: A Case Study on Applying Desktop Augmented Reality at the Primary School, Proc. HICSS '13, pp.31-39.
- Murata, S., Kagatsume, S., Taguchi, H. and Fujinami, K., 2012, Perfrige: An Augmented Refrigerator That Detects and Presents Wasteful Usage for Eco-persuasion, Proc. IEEE 15th International Conf. on Computational Science and Engineering, pp.367-374.
- Jahn, M., Jentsch, M., Prause, C.R., Pramudianto, F., Al-Akkad, A. and Reiners, R., 2010, The Energy Aware Smart Home, Proc. 5th International Conf. on Future Information Technology, pp.1-8.
- Wu, H.-K., Lee, S.W.-Y., Chang, H.-Y. and Liang, J.-C., 2013, Current Status, Opportunities and Challenges of Augmented Reality in Education, Computers & Education, 62, pp.41-49. https://doi.org/10.1016/j.compedu.2012.10.024
- Hwang, W.-Y. and Hu, S.-S., 2013, Analysis of Peer Learning Behaviors Using Multiple Representations in Virtual Reality and Their Impacts on Geometry Problem Solving, Computers & Education, 62, pp.308-319. https://doi.org/10.1016/j.compedu.2012.10.005
- Sanz, A., Gonzalez, I., Castejon, A.J. and Casado, J.L., 2011, Using Virtual Reality in the Teaching of Manufacturing Processes with Material Removal in CNC Machine-tools, Materials Science Forum, 692, pp.112-119. https://doi.org/10.4028/www.scientific.net/MSF.692.112
- Martin-Gutierrez, J., Fabiani, P., Benesova, W., Meneses, M.D. and Mora, C.E., 2015, Augmented Reality to Promote Collaborative and Autonomous Learning in Higher Education, Computers in Human Behavior, 51, pp.752-761 https://doi.org/10.1016/j.chb.2014.11.093
- Ibanez, M.B., Di Serio, A., Villaran, D. and Kloos, C.D., 2014, Experimenting with Electromagnetism Using Augmented Reality: Impact on Flow Student Experience and Educational Effectiveness, Computers & Education, 71, pp.1-13. https://doi.org/10.1016/j.compedu.2013.09.004
- Al-Sumaiti, A.S., Ahmed, M.H. and Salama, M.M.A., 2014, Smart Home Activities: A Literature Review, Electric Power Components and Systems, 42(3-4), pp.294-305. https://doi.org/10.1080/15325008.2013.832439
- Kamilaris, A. and Pitsillides, A., 2011, Exploiting Demand Response in Web-based Energy-aware Smart Homes, Proc. 1st International Conf. on Smart Grids, Green Communications and IT Energy-aware Technologies, pp.28-32.
- Pierce, J. and Paulos, E., 2012, Beyond Energy Monitors: Interaction, Energy, and Emerging Energy Systems, Proc. CHI'12, pp.665-674.
- Tejani, D., Al-Kuwari, A.M.A.H. and Potdar, V., 2011, Energy Conservation in a Smart Home, Proc. 5th IEEE DEST '11, pp.241-246.
- Toth, N., Little, L., Read, J.C., Fitton, D. and Horton, M., 2013, Understanding Teen Attitudes Towards Energy Consumption, Journal of Environmental Psychology, 34, pp.36-44. https://doi.org/10.1016/j.jenvp.2012.12.001
- Bang, M., Torstensson, C. and Katzeff, C., 2006, The Powerhouse: A Pervasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption, Proc. Pervasive '06, pp.123-132.
- Gamberini, et al., Saving is Fun: Designing a Pervasive Game for Power Conservation, Proc. ACE'11, Article No. 16.
- Gustafsson, A., Katzeff, C. and Bang, M., 2009. Evaluation of a Pervasive Game for Domestic Energy Engagement Among Teenagers, Computers in Entertainment, 7(4), Article No. 54.
- Reeves, B., Cummings, J.J., Scarborough, J.K., Flora, J. and Anderson, D., 2012, Leveraging the Engagement of Games to Change Energy Behavior, Proc. CTS '12, pp.354-358.
- Xu, Y., Johnson, P.M., Lee, G.E., Moore, C.A. and Brewer, R.S., 2012, MAKAHIKI: An Open Source Serious Game Framework for Sustainability Education and Conservation, CSDL Technical Report11-7.
- Marusic, L., Skocir, P., Petric, A. and Jezic, G., 2011, Home-in-Palm - A Mobile Service for Remote Control of Household Energy Consumption, Proc. ConTEL'11, pp.109-116.
- Weiss, M., Staake, T., Mattern, F. and Fleish, E., 2012, PowerPedia: Changing Energy Usage with the Help of a Community-based Smartphone Application, Pervasive and Ubiquitous Computing, Vol. 16, pp.655-664. https://doi.org/10.1007/s00779-011-0432-y
- Foster, D., Lawson, S., Linehan, C. and Kirman, B., 2011, Power Ballads: Deploying Aversive Energy Feedback in Social Media, Proc. CHI'11 EA, pp.3332-3336.
- Mankoff, et al. 2010, StepGreen.org: Increasing Energy Saving Behaviors via Social Networks, Proc. 4th International AAAI Conf. on Weblogs and Social Media.
- Blender3D, 2015, https://www.blender.org
- SketchUp, 2015, https://www.sketchup.com/ko
- Unity3D, 2015, https://unity3d.com/kr
- Vuforia SDK, 2015, https://www.vuforia.com
- KEPCO Electric Rates, 2016, http://cyber.kepco.co.kr/ckepco/front/jsp/CY/E/E/CYEEHP00101.jsp