DOI QR코드

DOI QR Code

Design and Implementation of Interactive Authoring Tool for Mobile Augmented Reality Content

인터랙티브 모바일 증강현실 콘텐츠 저작도구 설계 및 구현

  • Jeon, Ji-Young (Dept. of Newmedia, Korean German Institute of Technology) ;
  • Chun, JiYoon (Dept. of Newmedia, Korean German Institute of Technology) ;
  • Hong, Min (Dept. of Computer Software Engineering, Soonchunhyang University) ;
  • Yum, Hyo-Sub (Dept. of Computer Software Engineering, Soonchunhyang University) ;
  • Choi, Young-Hwan (Dept. of Computer Software Engineering, Soonchunhyang University) ;
  • Choi, Yoo-Joo (Dept. of Newmedia, Korean German Institute of Technology)
  • Received : 2015.02.16
  • Accepted : 2015.05.26
  • Published : 2015.08.31

Abstract

This study has developed a mobile AR contents Builder (MARB) featuring the augmentation of virtual objects, e. g. 2D images, 3D models and videos on user-preferred markers in mobile environment and with connected interaction events. The developed MARB is capable of augmenting multiple virtual objects on markers preferred by users, and selectively supporting many marker-specific interaction events. The MARB is also developed as a mobile App for convenience of use in the mobile environment. This makes users to implement AR contents by a GUI-based authoring procedure on the mobile device. The developed MARB allows App developers and general users to author mobile contents easily and can be applied to various field by those who wish to use diverse mobile AR contents. Moreover, the MARB will provide solutions for the expansion of mobile AR market, by overcoming the difficulties of mobile AR content development.

본 연구에서는 모바일 환경에서 사용자가 원하는 마커 위에 2D 이미지, 3D 모델, 동영상과 같은 가상객체를 증강시키고 인터랙션 이벤트를 연결시켜 주는 모바일 증강현실 콘텐츠 빌더(MARB ; Moblie AR contents Builder, 이하 MARB)를 개발하였다. MARB은 사용자가 원하는 마커 위에 다양한 가상객체를 증강시켜주며, 마커에 따른 여러 인터랙션 이벤트를 선택적으로 제공한다. 또한 모바일 환경에서 간편하게 구동하기 위해 모바일 콘텐츠 형태로 개발되었으며, 모바일기기에 설치하면 간단한 GUI(Graphical User Interface)를 이용한 저작이 가능하다. MARB은 기존 개발자뿐만 아니라 일반 사용자가 모바일 콘텐츠를 자유롭게 저작할 수 있도록 하여 다양한 모바일 증강현실 콘텐츠를 원하는 사용자들에 의해 다방면적으로 활용될 것으로 기대되며, 모바일 증강현실 시장 확장에 걸림돌이 되고 있는 모바일 증강현실 콘텐츠 개발의 어려움을 극복하는데 기여할 것으로 예상된다.

Keywords

References

  1. H. D. Yang, C. Y. Lee and S. W. Hwang, "A Study on the Strategy to Activate the Mobile Augmented Reality Market through a Business Model Analysis", Internet and Information Security. Vol. 1, No. 1. 2010, pp. 5-27. https://www.kisa.or.kr/jsp/common/libraryDown.jsp?folder=9011233
  2. Culture Technology Depth Reports, Mobile AR Technology and Industry Trends, Vol. 4, No. 1, 2010. https://www.kocca.kr/knowledge/publication/ct/__icsFiles/afieldfile/2010/10/13/lTX6IZfuEeJN.pdf
  3. H. S. Jeon, "Mobile Augmented Reality", Week Technology Trends, Vol. 1447, No. 1, pp.25-37, 2010. www.tta.or.kr/data/reportDown.jsp?news_num=3178
  4. D. C. Kim, J. W. Lee, W. T. Woo, "Augmented Reality 2.0 technology and Content Application Technology Status & Prospect", The Korea Institute of Communications and Information Sciences, Vol. 28, No. 6, 2011, pp54-60. http://www.dbpia.co.kr/Article/1473482
  5. H. M. Lee, D. C. Kim and W. T. Woo, "The Next Generation of Augmented Reality Interface Technology and Prospects for Virtual Object Manipulation", Korea Information Processing Society, Vol. 17, No. 5, 2010, pp.60-66. http://scholar.ndsl.kr/schArticleDetail.do?cn=JAKO201006755716119
  6. Vuforia Developer, https://developer.vuforia.com
  7. AR ToolKit, http://www.hitl.washington.edu/artoolkit/
  8. And AR, https://code.google.com/p/andar/
  9. Y. Wang, T. Langlotz, M. Billinghurst and T. Bell, "An Authoring Tool for Mobile Phone AR Environments", New Zealand Computer Science Research Student Conference, Vol.9, No. 1, 2009, pp.1-4. http://www.hitlabnz.org/index.php/people?view=publication&task=show&id=1264
  10. J. W. Shim, M. J. Kong, H. Y. Kim, S. H. Chae, K. H. Jeong, J. H. Seo and T. D. Han, "Augmented Reality Authoring Tool with Marker & Gesture Interactive Features", Journal of Korea Multimedia Society, Vol. 16, No 6, 2013, pp.720-734. http://www.dbpia.co.kr/Article/3229423 https://doi.org/10.9717/kmms.2013.16.6.720
  11. J. G. Lee and J. W. Lee, "Interface for in-situ Authoring of Augmented Reality Contents on a Mobile Device Environment", The Journal of the Korea Contents Association, Vol 10, No. 7, 2010, pp. 1-9. http://www.dbpia.co.kr/Article/1323690 https://doi.org/10.5392/JKCA.2010.10.7.001
  12. APP COOKER, http://www.appcooker.com/
  13. P. Wayner, Network World, http://www.itworld.co.kr/slideshow/83134

Cited by

  1. Interactive Authoring Tool for Mobile Augmented Reality Content 2016, https://doi.org/10.3745/JIPS.02.0048