참고문헌
- コンピュータエンターテイメント協會(CESA) : "2014CESA ゲーム白書", コンピュータエンターテイメント協會, 42-53, 2014.
- A. C. North and D. J. Hargreaves: "Music and driving game performance", Scandinavian Journal of Psychology, 40(4), 285-292, 1999. https://doi.org/10.1111/1467-9450.404128
- M. Yamada, N. Fujisawa, and S. Komori: "The effect of music on the performance and impression in a video racing game", 音樂知覺認知硏究, 7(2), 65-76, 2001.
- G. Cassidy and R. MacDonald: "Music and video game play: The effects of self-selected and experimenter selected music on performance and experience", Proceedings of the 10th International Conference on Music Perception and Cognition, 762-767, 2008.
- Y. Sakabe, T. Katsuzaki, and M. Yamada: "Effect of music on the performance and impression in a slot game", Proceedings of the 10th International Conference on Music Perception and Cognition, 478-482, 2008.
- 米田涼, 山田真司: "音樂のテンポと音壓レベルがゲームの随行成績と印象に及ぼす影響, 日本音響學會2011年秋季硏究發表會講演論文集", 931-932, 2011.
- S. D. Lipscomb and S. M. Zehnder: "Immersion in the virtual environment: The effect of a musical score on the video gaming experience", Journal of Physiological Anthropology and Applied Human Science, 23(6), 89-95, 2004.
- M. Yamada: "The effect of music on the fear emotion in the context of a survival-horror video game", Proceedings of the 10th International Conference on Music Perception and Cognition, 594-597, 2008.
- M. Tsukamoto, M. Yamada, and R. Yoneda: "A dimensional study on the emotion of musical pieces composed for video games", Proceedings of 20th International Congress on Acoustics, No. 918, 2010.
- J. A. Russell: "A circumflex model of affect", Jorunal of Personality and Social Psychology, 39(6), 1161-1178, 1980. https://doi.org/10.1037/h0077714
- P. N. Juslin: "Communicating Emotion in Music Performance: A review and theoretical framework", Music and Emotion: Theory, Research, 309-337, Oxford University Press, 2001.
- 岸智也, 小島健二, 中原雅孝, 羽入敏樹, 星和磨: "テレビゲームにおけるサウンドエフェクト-インタラクティブリバーブの開發-", 日本音響學會誌, 68(7), 362-368, 2012.