References
- Howard Rheingold, "Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds - and How It Promises to Transform Society", Simon & Schuster, 1992.
- S. S. Fisher, M. McGreevy, J. Humphries, and W. Robinett, "Virtual environment display system", Workshop on Interactive 3D graphics (I3D '86), pp. 77-97. 1987.
- 가상훈련시스템산업포럼, "2014년 가상현실훈련 시스템산업포럼 활동보고서".
- http://www.epson.com
- https://www.getameta.com
- https://www.oculus.com/en-us/
- http://www.simulationdisplays.com
- http://www.barco.com
- https://www.microsoft.com/en-us/kinectforwindows/
- http://www.intel.com/content/www/us/en/architecture-and-technology/realsense-overview.html
- https://www.leapmotion.com
- https://www.thalmic.com/myo/
- http://sixense.com/wireless/
- Rudolph P. Darken, William R. Cockayne, David Carmein, "The Omni-Directional Treadmill: A Locomotion Device for Virtual Worlds", Appears in the Proceedings of UIST '97, pp. 213-221.
- http://www.virtuix.com
- http://cyberith.com
- 김영준, Frderick Roy, 이승빈, 서준호, 이득희, 박세형, "복강경수술 훈련용 담낭 절제술 시뮬레이션 개발", 한국CAD/CAM학회 논문집, 제17권, 제 5호, pp. 303-31, 2012.
- http://www.cybernet.com/index.php/defenseand-security-technologies/modeling-simulation-and-training
- 김명규, 김종성, 백성민, "가상현실 기반 실전형 스포츠 시뮬레이션 게임 기술", TTA 저널, Vol 133, pp. 081-087, 2008.
- 조동식, 손욱호, "e-Manufacturing을 위한 가상현실 기술", 전자통신동향분석, 제22권, 제4호, pp. 109-117, 2007. https://doi.org/10.22648/ETRI.2007.J.220411