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Effects of Game-Based Self-Advocacy Script Intervention on Children with Disabilities

인권 침해와 관련한 게임 기반 스크립트 중재가 초등 장애아동의 자기옹호 언어 및 행동에 미치는 영향

  • Yu, Seohyun (Seoul Dongjak Elementary School) ;
  • Kwon, Jungmin (Dept. of Early Childhood and Special Education, Seoul National University of Education)
  • Received : 2015.04.03
  • Accepted : 2015.04.28
  • Published : 2015.06.20

Abstract

The purpose of this study was to examine the effects of a script intervention based on multimedia on the verbal and behavioral self-advocacy skill of elementary school students with disabilities. A multiple probe baseline design across subjects had been used with 4 students with intellectual disabilities. The results showed all participants showed significant increase of verbal and behavioral self-advocacy performance in asking for help, expressing one's opinions, and coping with violations, and the effects were maintained. The intervention was more effective for verbal self-advocacy than behavioral. Some suggestions for future study are discussed.

본 연구의 목적은 인권 침해와 관련한 게임 기반 스크립트 중재가 초등 장애아동의 언어적 행동적 자기옹호의 습득과 유지에 미치는 영향을 알아보기 위함이었다. 지적장애 초등학생 4명을 대상으로 대상자간 중다 간헐 기초선 설계(multiple probe design across subjects)를 사용하여 게임에 기반한 스크립트 중재를 실시한 결과, 도움 요청하기, 의사표현, 폭력의 대응하기의 영역에서 연구 참여자 모두 언어적 자기옹호와 행동적 자기옹호의 긍정적 향상이 나타났으며 그 효과가 유지되었다. 또한 네 학생 모두 행동적 자기옹호보다 언어적 자기옹호에 있어 더 높은 효과가 나타났다. 본 연구는 기존 자기 결정의 하위 요소로만 다루어지던 자기옹호에 대해 인권 요소와 침해 사례를 기반으로 독립적인 자기옹호의 프로그램을 구조화하였다는 점에서 후속 연구에 유용한 정보를 제공한다.

Keywords

References

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