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Factor Analysis for Activating Game Based Digital Urban Theme Park

게임 기반 도심형 디지털 테마파크의 활성화를 위한 요소 분석

  • Ra, Gunju (Dept. of Digital Media, Soongsil University) ;
  • Sung, Junghwan (Dept. of Digital Media, Soongsil University)
  • Received : 2015.05.13
  • Accepted : 2015.06.08
  • Published : 2015.06.20

Abstract

The increasing interest in digital leisure with virtual reality has led to the emergence of digital based urban theme park. Since there were some game type based digital theme parks, which ended up failed in Korea, we analyzed game and space factors for game based digital theme park by drawing upon Maslow's need theory and the hero's journey by Joseph Campbell. We anticipate our research for analysis of game based theme park provides important groundwork on designing various digital urban theme park.

기술의 발전과 가상현실의 세계에서 즐기는 디지털 여가에 대한 수요와 관심이 증대되고 있다. 그런 디지털 여가 활동의 하나로 도심형 디지털 테마파크가 부상하고 있다. 그에 따라 국내에서 다양한 디지털 테마파크가 제작되었지만, 성공적인 흥행을 이루지 못하며 후발 주자를 이끌지 못하고 있다. 따라서 본 논문에서는 이런 현상을 인간의 욕구를 단계에 따라 만족시켜 무아의 경지인 절경경험을 이뤄낸다는 매슬로의 욕구이론과 조셉캠벨의 영웅의 여정단계를 바탕으로 테마파크의 공간 및 게임 요소에 대한 분석을 시도하였다. 본 연구에서 게임기반 테마파크 분석을 위해 사용되는 모형은 향후 다양한 도심형 디지털 테마파크 발전의 초석이 될 것이다.

Keywords

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