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상호작용형 증강현실 색칠공부 설계 및 구현

Design and Implementation of Interactive Augmented Reality Coloring Book

  • 투고 : 2015.12.08
  • 발행 : 2015.12.30

초록

본 논문에서는 상호작용형 증강현실 색칠공부의 설계방법을 제안한다. 제안된 방법은 현실공간, 증강현실공간, 그리고 가상현실 공간을 모두 활용하여 사용자의 참여와 흥미를 높이는 방법이다. 제안된 방법에 따라 증강현실 색칠공부인 플레잉하우스(PlayingHouse)를 구현하였다. 미래에는 증강현실 색칠공부가 하나의 도서분류로 자리매김하길 바란다.

In this paper, we proposed a design of interactive augmented reality coloring book. The proposed method improves user's participation and interest by using real space, augmented reality space, and virtual reality space all together. According to the proposed method, we implemented the PlayingHouse, an interactive augmented reality coloring book. In the future, we expect that AR coloring book could be the category of the library.

키워드

참고문헌

  1. Clark, Adrian; Dunser, A.; Grasset, R., "Interactive Augmented Reality Coloring Book," ISMAR, pp.259-260, 26-29 Oct. 2011.
  2. Quiver. http://quivervision.com/
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  5. Lee, Y.; Choi, J.; "Texture Extraction from Video and Image Warping for AR Coloring Book," Computer Science and its Applications LNEE330, pp.361-365, 2015.
  6. Magnenat, S.; Dat Tien Ngo; Zund, F.; Ryffel, M.; Noris, G.; Rothlin, G.; Marra, A.; Nitti, M.; Fua, P.; Gross, M.; Sumner, R.W., "Live Texturing of Augmented Reality Characters from Colored Drawings," IEEE Trans. on Visualization and Computer Graphics, pp.1201-1210, Nov. 15 2015.
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  8. Kwangmoon Cho, Hadong Kim, Youngho Lee, "Design of Augmented Reality Coloring Book," The 1st International Conference on Internet of Things and Convergence 2015, pp.227-228, Nov.26-27, 2015 (ISSN 2465-9088).
  9. Hadong Kim, Youngho Lee, "Histogram Equalization of AR Coloring Book," The 16th International Conference on Advanced Intelligent Systems, pp.501-502, 2015.11.
  10. Youngho Lee, "AR Coloring Jigsaw Puzzles with Texture Extraction and Auto-UV Mapping Algorithm," International Conference on Human Computer Interaction, pp.182-187, 2015.8.