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페르소나 모델을 통한 UX 디자인 STEAM 활용 진로교육 프로그램 개발 및 효과분석

Development and Evaluation of UX Design Centered STEAM Career Education Program Utilizing Personas Models

  • 전진수 (제주 표선초등학교) ;
  • 박남제 (제주대학교 교육대학 초등컴퓨터교육전공)
  • Jeon, Jinsoo (Pyoseon Elementary School) ;
  • Park, Namje (Dept. of Computer Education, Teachers College, Jeju National University)
  • 투고 : 2015.02.13
  • 심사 : 2015.03.24
  • 발행 : 2015.03.31

초록

본 논문에서는 최근 정보통신 분야에서 중요성이 강조되고 있는 사용자경험 디자인과 관련된 학습 경험을 제공하고, 정보통신 관련 미래 유망직업에 대한 진로를 체험할 수 있는 교재 개발과 수업방안 제시를 목적으로 한다. 3차시 분량의 교재는 초등학교 3~4학년을 대상으로 하며, 학생의 지적 발달 수준과 IT 관련 선행지식, 학습자의 흥미 등을 고려하여 페르소나 모델 분석을 통한 UX 디자인 STEAM 교육을 적용하여 개발하였다. 이를 통해 최신 정보통신 관련 이론의 습득은 물론 체험을 바탕으로 한 프로젝트 수행을 통해, IT 관련 직업 탐색, 소양 발달 등에 많은 효과 있을 것으로 기대된다.

The purpose of this paper is to give the opportunity to explore the career in UX(User Experience) designer and presents how to teach for UX design that is stressed in IT industry recently. We develop the textbook which is for 3 class periods for STEAM career exploration of UX designer for K-3 and K-4 students considering their students' intellectual level, prior knowledge and interests. We will offer this program to K-3 and K-4 students, soon. It will be expected that students can accept the knowledge about UX design and explore the career for UX designer.

키워드

참고문헌

  1. Aoyama, M. (2005). Persona and Scenario based requirements Engineering for software embedded in digital consumer products, proceedings of the 2005 13th IEEE RE 2005, 85-94.
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  3. Hye-Jeon Suh (2001). A Study of the factors related learning outcome in the Web-based lifelong learning program. Ph.D thesis.
  4. Jeongyeun Kim, Namje Park (2014). The Development of Promising Career Expert STEAM Program based on Creative Mechanical Engineering Design using Situated Learning. Proc. of KCC 2014, 1, 921-923.
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  8. Namje Park (2010). The Implementation of Open Embedded S/W Platform for Secure Mobile RFID Reader. The Journal of Korea Information and Communications Society, 35(5), 785-793.
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  10. Yeonghae Ko, Namje Park (2013). A Study of IT Centered Smart Grid's STEAM Curriculum and Class for 3rd and 4th Graders in Elementary School. Journal of the korean association of information education, 17(2), 167-175.
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피인용 문헌

  1. Electronic identity information hiding methods using a secret sharing scheme in multimedia-centric internet of things environment vol.22, pp.1, 2015, https://doi.org/10.1007/s00779-017-1017-1