참고문헌
- Statistics Korea. 2014 national elderly survey: The living condition and welfare needs for older adults. Seoul: The Korea Institute for Health and Social Affairs; [updated 2014 Sept 29; cited 2014 Oct 15]. Available from: http://kostat.go.kr.
- Statistics Korea. Korea national health and nutrition examination survey (KNHANESV-3) [updated 2013 Dec 15; cited 2014 Sept 28]. Available from: http://kostat.go.kr
- Choi HJ. A study on perceived health status, physical symptom, depression in the elderly of rural areas. Korean Journal of Rehabilitation Nursing. 2008;11(2): 74-80.
- Chung Y, Cho YH. Health behaviors, health status and quality of life among the young-old and the old-old in Korea. Korean Public Health Research. 2014; 40(1):55-64.
- Lee S. Economic activity participation as a moderator of the relationship between perceived health status and life satisfaction among elderly with chronic illness. Mental Health & Social Work. 2012;40(1):234-262.
- Lim KC, Lee YJ, Ahn J. Analysis for the correlations among health problems, computer/internet use, and game needs in the elderly. The Journal of the Korea Contents Association. 2009;9(11): 475-486. https://doi.org/10.5392/JKCA.2009.9.11.475
- Daniel K. Wii-hab for prefrail older adults. Rehabilitation Nursing. 2012;37(4): 195-201. doi: 10.1002/rnj.25
- Kim H, Jung YI. A review of studies of comprehensive geriatric assessment using RAI-FC or RAI-HC in south Korea. Journal of Korean Gerontological Nursing. 2012;14(1):58-68.
- Lee HY. The effects of nursing intervention on senior's health behavior using serious game promoting health activities [master's thesis]. Seoul: Seoul National University; 2013.
- Yu JO. The effects of physical activity program using a exergame in the elderly [dissertation]. Pusan: Pusan National University; 2014.
- Kharrazi H, Lu AS, Gharghabi F, Coleman W. A scoping review of health game research: Past, present, and future. Games for Health Journal. 2012;1(2):153-164. doi:10.1089/g4h.2012.0011
- Peng W, Lin JH, Crouse J. Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games. Cyberpsychology, Behavior and Social Networking. 2011;14(11):681-689. doi:10.1089/cyber.2010.0578
- Kang SK, Jung ST. Development of a serious game for rehabilitation training using 3D depth camera. Journal of Korea Game Society. 2013;13(1):19-30. http://dx.doi.org/10.7583/JKGS.2013.13.1.19
- Park J, Han SH, Kim HK, Moon H. Literature survey on current state of rehabilitation game: Centered on related disability and game type. Proceedings of the Fall Congress on the Ergonomics Society of Korea; 2013 Oct; Seogwipo-si, Jeju-do: KAL Hotel; CD ROM.
- Garcia Martin JA, Navarro KF, Lawrence E. Serious games to improve the physical health of the elderly: A categorization scheme. The 4th International Conference on Advances in Human-oriented and Personalized Mechanisms, Technologies, and Services (CENTRIC. 2011); 2011 Barcelona, Spain; 64-71.
- Kim KS, Oh SS, Ahn JH, Lee SH, Lim KC. Development and analysis of a walking game using controllers of armrests and footboards (Title: Paldokangsan), Journal of the Korea Game Society. 2011;11(6):43-52.
- Park YA. A study of the development of senior game contents: Case of the strengthen cognitive functions [Master thesis]. Seoul: University of Hanyang; 2009.
- Lieberman DA, Chamberlin B, Medina E, Franklin Jr BA, Sanner BM, Vafiadis DK. The power of play: Innovations in getting active summit 2011: A science panel proceedings report from the American heart association. Circulation. 2011;123:2507-2516. doi: 10.1161/CIR.0b013e318219661d
- Maillot P, Perrot A, Hartley A. Effects of interactive physical-activity video-game training on physical and cognitive function in older adults. Psychology and Aging. 2012;27(3):589-600. doi: 10.1037/a0026268.
- Smith ST, Schoene D. The use of exercise-based videogames for training and rehabilitation of physical function in older adults: current practice and guidelines for future research. Aging Health. 2012;8(3):243-252. https://doi.org/10.2217/ahe.12.30
- Lee YJ, Ahn J, Lim KC. Analysis of the needs of middle and elder generation on serious game for the elderly. The Journal of the Korea Contents Association. 2009;9(10): 75-101. https://doi.org/10.5392/JKCA.2009.9.10.075
- Kihl T, Chang S. A analysis on effect of rhythm action game for improvement of geriatric depression and self-esteem of elderly patients. Journal of the Korean Society for Computer Game. 2012;25(3):93-103.
- Faul F, Erdfelder E, Buchner A, Lang AG. Statistical power analyses using G*Power 3.1: Tests for correlation and regression analyses. Behavior Research Method. 2009;41(4):1149-1160. doi:10.3758/BRM.41.4.1149
- Yesavage JA, Brink TL, Rose TL, Lum O, Huang V, Adey M, et al. Development and validation of a geriatric depression screening scale: a preliminary report. Journal of Psychiatric Research. 1982-1983;17:37-49.
- Kee BS. A preliminary study for the standardization of a geriatric depression scale short form-Korean version. Journal of Korean Neuropsychiatric Association. 1996;35(2):298-307.
- Shin KR, Kang Y, Hwang EH, Jung D. The prevalence, characteristics and correlates of falls in Korean community-dwelling older adults. International Nursing Review. 2009;56(3):387-392. doi: http://dx.doi.org/10.1111/j.1466-7657.2009.00723.x
- Statistics Korea. 2012 statistics on Korea-census population. Seoul: Statistics Korea. 2013 [updated 2012 Sept 10; cited 2014 Sept 28]. Available from: http://kostat.go.kr.
- Kahlbaugh PE, Sperandio AJ, Carlson AL, Hauselt J. Effects of playing wii on well-being in the elderly: Physical activity, loneliness, and mood. Activities, Adaptation & Aging. 2011;35(4):331-344. DOI:10.1080/01924788.2011.625218
- Korean Internet & Security Agency. Internet usage statistics: Individual internet usage [updated 2014 Oct 1; cited 2014 Oct 15]. Available from: http://isis.kisa.or.kr/sub02/?pageId=020200.
- Lim JM, Yoo JY, Jang SJ, Lee JH, Yoo JM. Survey on the internet usage in 2013 [updated 2014 Jan 15; cited 2014 Oct 15]. Available from: http://isis.kisa.or.kr/board/index.jsp?pageId=040100&bbsId=7&itemId=800&pageIndex=1.
피인용 문헌
- The Effects of a Functional Game (Rejuvenescent Village) for Older Koreans’ Cognitive Function, Instrumental Activities of Daily Living, Depression, and Life Satisfaction vol.18, pp.4, 2016, https://doi.org/10.7586/jkbns.2016.18.4.296
- 저 활동군과 고 활동군 전문직 은퇴노인의 신체구성과 건강보존정도 비교 vol.31, pp.2, 2015, https://doi.org/10.5932/jkphn.2017.31.2.220