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A Study On the Effects of Game Players' Environment on their Game Experience and Overindulgence in Games

게임 이용자의 환경이 게임 이용 및 과몰입에 미치는 영향에 관한 연구

  • Received : 2014.11.12
  • Accepted : 2015.01.23
  • Published : 2015.02.20

Abstract

The purposes of this study are, firstly, to investigate the relationship between the online and mobile game players' psychological aspects (reference group, government regulation, game contents) and their game experience and overindulgence in games and, secondly, to suggest possible ways to reduce overindulgence in games. The implications of this research are as follows; Firstly, families and school authorities should strive to make sports and other pastime activities popular among peer groups rather than allowing online and video games to become only source of popularity among peer groups. Secondly, it is better for families members to establish a set of rules for controlling their children's time spent on online and mobile games rather than entirely forbidding the games. Family members should also strive to have more family conversations and to find a common source of interests. Thirdly, government should strive to develop policy responses to the overindulgence in games based on practical research and analysis. Fourthly, game makers should pay more attention to the components and expressions used in their games so as to draw game players' interests to the story and design of the games. Game makers also need to consider elements in their games that may potentially cause overindulgence in the development stage. Lastly, game players should strive to find new leisure activities besides online and mobile games that they can enjoy and have good experience with.

본 연구는 온라인 및 모바일 게임 이용자의 심리적 관점(준거집단, 정부규제, 게임 컨텐츠)에서 게임 이용 및 게임 과몰입과의 영향관계를 파악하고, 이를 통해 게임 과몰입을 줄일 수 있는 제안점을 제시하고자 하였다. 따라서 본 연구의 시사점은 다음과 같다. 첫째, 게임을 잘하는 것이 친구들 사이의 인기요인으로 평가받기 보다는 육체적인 스포츠, 놀이 등 새로운 인기 요소를 발굴할 수 있도록 학교 및 가정 등에서 적극 지지해 주어야 한다. 둘째, 가족구성원들은 게임을 이용하지 못하게 하기보다는 규칙을 정해 일정 부분 이용하게 하고, 더 나아가 가족과의 대화, 관심꺼리 등을 개발하도록 노력해야 한다. 셋째, 정부는 실질적인 조사 및 분석을 통해 정책안을 개발할 수 있도록 노력해야 한다. 넷째, 게임사들은 스토리 및 기획 면에서 게임 이용자들이 관심을 가지고 이용할 수 있도록 표현 및 구성에 더욱 신경을 써야 한다. 하지만 향후 다른 요인들로 인해 나타날 수 있는 과몰입측면도 고려하여 게임 개발에 임해야 한다. 다섯째, 게임 이용자들은 게임과 더불어 새로운 여가 활동을 통해 좋은 경험과 재미 등을 느낄 수 있도록 노력해야 한다.

Keywords

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