DOI QR코드

DOI QR Code

A Study on the Virtuality in Architecture - Focused on the virtuality in the history of architecture and the application of virtual reality in the architectural design -

건축에 있어서 가상성에 관한 연구 - 건축역사 속의 가상성과 가상현실기술의 건축디자인 활용을 중심으로 -

  • Ryu, Jae-Ho (School of Architecture, Seoul National University of Science & Technology)
  • 류재호 (서울과학기술대학교 건축학부)
  • Received : 2015.08.28
  • Accepted : 2015.12.12
  • Published : 2015.12.31

Abstract

The visual perception is one of the most important factors in architectural design because the understanding about outside space of human is mostly rely on the visual information from his eyes. So, there are many examples of using this kind of visual perception to create the virtual space and the ornament of architectural design with the limited circumstances in the history of architecture. One of the examples of the deception of visual perception in architectural design is the entasis style of column to provide the psychological stability of the observer. Also, the making of the deeper perception in the shallow space using the perspective principle is the another example of deception design for the observer in architectural design. The making of virtuality in the space and architectural element is one of the design methods in architecture from the ancient age. Nowadays the various technologies support this method to add the further meaning in architectural design such as expansion, variability and de-materialization of space. One example of applying the new technology in the space design is the installing of the wide display device in the wall, floor or ceiling to make the virtual image which provides realistic experience and virtual space perception of the observer. Sometimes the wall which is composed of special devices can be transparent to look through like a pane of glass. Otherwise, it can be opaque to make the independent space from the others. The using of computer graphics and sensors with actuators will create the different meanings of wall, floor and ceiling from the traditional architectural elements. This research has analyzed the virtuality concept in many architectural designs and showed the effects of this design results. The results of this paper will be useful in applying the virtuality factors in the architectural design, ornament and space, which is significant for understanding the tendency of the futuristic architectural space design.

Keywords

Acknowledgement

Supported by : 서울과학기술대학교

References

  1. Arnheim, R. (1954). Art and Visual Perception: A Psychology of the Creative Eye, University of California Press.
  2. Barrett, C. (1974). OP Art, M. Dumont Schauberg, Koln.
  3. Baudrillard, J. & Nouvel, J. (2000). LES OBJETS SINGULIERS: Architecture et philosophie, Les Editions Calmann-Levy, 2000.
  4. Baudrillard, J. (1981). Simulacres et Simulation, Editions Galilee.
  5. Conybeare, F. C. (1912). Philostratus: Life of Apollonius of Tyana, William Heinemann Ltd.
  6. Gombrich, E. H. (1960). Art and Illusion, Phaidon Press Limited.
  7. Heim, M. (1993). The Metaphysics of Virtual Reality, Oxford University Press Inc.
  8. Jung, I. (2006). Comtemporary Architecture and Non-Representation, ACANET, Seoul, Korea (Korean).
  9. Klient, B. (1969). Bildlehre Elemente Und Ordnung Der Sichtbaren Welt, Schwabe & Co. Basel.
  10. Lee, D. & Aronson, E. (1974). Visual proprioceptive control of standing in human infants, Perception & Psychophysics, Vol. 15, No. 3, 529-532. https://doi.org/10.3758/BF03199297
  11. Lee, K. & Koo, Y. (2010). A study on Skin of Light Architecture according to the Immateriality, Journal of the Architectural Institute of Korea, Planning and Design Section, 30(1), 57-58.
  12. Lee, S. & Kim, J. (2008). A Study on the Dematerializing Tendency of Space in Contemporary Architecture, Proceedings of Annual Conference of the Architectural Institute of Korea, 28(1), 161-164.
  13. Lester, M. (1995). Visual Communication: Images with Messages, Wadsworth Publishing Company.
  14. Levy, P. (1995). Qu'est-ce que le virtuel?, La Decouverte Paris.
  15. Mitchell, W. (1995). City of Bits: Space, Place, and the Infobahn, The MIT Press.
  16. Negroponte, N. (1995). being digital, A. Knopf, Inc. New York.
  17. Park, C. & Lim, J. (2002). A Study on the Spacial type of the Mediaeval Theater Architecture: Focused on the Pageant and Mansion, Journal of the Architectural Institute of Korea, Planning and Design Section, 18(9), 149-157.
  18. Park, J. & Cho, T. (2013). A Study On the Possibility of Extension of Variable Space in Smart Environment, Journal of the Architectural Institute of Korea, Planning and Design Section, 29(6), 13-20.
  19. Rybczynski, W. (2001). The Look of Architecture, Oxford.
  20. Ryu, J. (2015). Application of Virtuality Factors in the Architectural Design, Proceedings of Annual Conference of the Architectural Institute of Korea, 35(1), 21-22.
  21. Shirai, K. (1978). Shape of Illusion, David Publisher (Japanese).
  22. Snowden, R., Thompson, P., & Troscianko, T. (2012) Basic Vision(An Introduction to Visual Perception), Oxford University Press.
  23. Stratton, G. (1897). Vision without inversion of the retinal image, The psychological review, Vol. 4, No. 4, 341-360. https://doi.org/10.1037/h0075482
  24. Tachi, S. (2002). Introduction of Virtual Reality, Chikuma Sinsho (Japanese).
  25. Thomsen, C. (1994). Visionary Architecture(From Babylon to Virtual Reality), Prestel.
  26. Turkle, S. (1995). Life on the screen: Identity in the age of the internet, Brockman, Inc.
  27. Yu, J. (2005). A study on the construction method of Expressive-Envelope using an Optical Illusion effect by Kazuyo Sejima & Ryue Nishizawa, Journal of the Architectural Institute of Korea, Planning and Design Section, 21(8), 119-126.
  28. Retrieved August 28, 2015 from http://www.vividsydney.com/
  29. Retrieved August 28, 2015 from http://www.momentfactory.com/en
  30. Retrieved August 28, 2015 from http://www.pablovalbuena.com/
  31. Retrieved August 28, 2015 from https://en.wikipedia.org/