참고문헌
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- Sun-Young Park, "An analysis on on-line game user's play inclination by gender", Graduate School of Film and Digital Media, Hongik University, 2009.
- Hyo-Eun Kim, "The Study on the Female Users of the Online Game Focusing on the Changes of Self-identity and Game Play Patterns", The Graduate School of Hanyang University, 2009.
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- Judith Butler, "Gender Trouble", trans by Hyun-June Cho, p. 33, Munhakdongne, 2013.
- Ewha institute for the humanities, "Gender and Trans-humanities", p.184, Ewha womans university press, 2007.
- Sigmund Freud, "Gesammelte werke", trans by Seok-Yeon Seo, Bumwoosa, 2003,
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- Seung-Woo Han, Jae-Joong Lee, Jin-Wan Park, "The Case Study on Game Balancing for Player VS Player Fighting Game", Journal of Korea Game Society, Vol. 8, No. 1, pp.13-25, 2014.
- Jung-Min Seo, "Analysis on Player Types in AOS Genre On-line Game. - focused on LOL (League of Legends) -", Graduate School of Film and Digital Media, Hongik University, 2014.
- Joo-Hyun Kim, "The Aesthetics of Beautification and Feminism", p.79, Bkworld, 2009.
- Joo-Hyun Kim, "The Aesthetics of Beautification and Feminism", p.79, Bkworld, 2009.
- Hye-Won Han, "Multivariant Narrative of Digital Game", The Graduate School of Ewha Womans University, p.186, 2009.
- Ai-Ryung Kim, "The Feminine" as Metaphor of the Other", p.38, Greenbee, 2012.
- Emmanuel Levinas, "Le temps et l'autre", trans by Young-Ann Kang, p. 51, Moonye, 1996.
- Ai-Ryung Kim, "The Feminine" as Metaphor of the Other", p.155, Greenbee, 2012.
- The Korean Association for Feminist Studies in English Literature, "Feminism: differences & interstices", pp.28-29, Munhakdongne, 2011.
- Judith Butler, "Gender Trouble", trans by Hyun-June Cho, p. 343, Munhakdongne, 2013.
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피인용 문헌
- A Study on Flash Mobile Game Application Using Adobe AIR vol.15, pp.2, 2015, https://doi.org/10.7583/JKGS.2015.15.2.73