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Comparisons of Pflugbogen's Biomechanical Characteristics to Develop Interactive Ski Simulator

체감형 스키 시뮬레이터 개발을 위한 플루크보겐 동작의 운동역학적 비교

  • Koo, Do-Hoon (Department of Rehabilitative & Assistive Technology, National Rehabilitation Research Institute) ;
  • Lee, Min-Hyeon (Department of Rehabilitative & Assistive Technology, National Rehabilitation Research Institute) ;
  • Kweon, Hyo-Sun (Department of Rehabilitative & Assistive Technology, National Rehabilitation Research Institute) ;
  • Hyun, Bo-Ram (Assistive Technology Service Center of Seoul) ;
  • Eun, Seon-Deok (Department of Clinical Rehabilitation Research, National Rehabilitation Research Institute)
  • 구도훈 (국립재활원 재활연구소 재활보조기술연구과) ;
  • 이민현 (국립재활원 재활연구소 재활보조기술연구과) ;
  • 권효순 (국립재활원 재활연구소 재활보조기술연구과) ;
  • 현보람 (서울시보조공학서비스센터) ;
  • 은선덕 (국립재활원 재활연구소 임상재활연구과)
  • Received : 2014.08.06
  • Accepted : 2014.09.16
  • Published : 2014.09.30

Abstract

The purpose of this study was to compare pflugbogen's biomechanical characteristics between on the ski simulator and snowed ski slope to develop interactive ski simulator. Nine ski instructors(sex: male, age: $29.6{\pm}5.4yrs$, height: $176.0{\pm}5.6cm$, body mass: $76.0{\pm}14.0kg$) belong to Korean Ski Instructors Association participated in this research. 24 Infrared cameras for snowed ski slope experiment and 13 infrared camera for ski simulator experiment were installed near by path of pflugbogen. The participants did pflugbogen on the snowed ski slope and the ski simulator both. During the experiment, the participants weared motion capture suit with infrared reflective makers on it, and plantar pressure sensors in ski boots, so that ski motion and plantar pressure data were collected together. Displacement of COG(center of gravity) movements, trunk flexion/extension angle, adduction/abduction angle, and plantar pressure data were significantly different between on the simulator and ski slope. However, percentage of time of COG movement in the phases during medial/lateral and anterior/posterior movement were not significantly different. Findings indicate that the difference between two groups occurred because the ski simulator's drive mechanism is different from ski motion on the slope. In order to develop the ski simulator more interactively for pflugbogen, the ski simulator's drive mechanism need to be reflected 3D motion data of pflugbogen on the slope that were purposed in this research.

Keywords

References

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