References
- M. F.Wolfe, Rube Goldberg: Inventions! Simon & Schuster, 2011.
- Y. Kim and N. Park, "Development and application of steam teaching model based on the rube goldberg's invention," in Computer Science and its Applications, 2012, vol. 203, pp. 693-698. https://doi.org/10.1007/978-94-007-5699-1_70
- T. Ijiri, R. Mech, T. Igarashi, and G. Miller, "An examplebased procedural system for element arrangement," Computer Graphics Forum, vol. 27, no. 2, pp. 429-436, 2008. https://doi.org/10.1111/j.1467-8659.2008.01140.x
- M.-M. Cheng, F.-L. Zhang, N. J. Mitra, X. Huang, and S.-M. Hu, "Repfinder: Finding approximately repeated scene elements for image editing," ACM Trans. Graph., vol. 29, no. 4, pp. 83:1-83:8, 2010.
- Y. Liu,W.-C. Lin, and J. Hays, "Near-regular texture analysis and manipulation," ACM Trans. Graph., vol. 23, no. 3, pp. 368-376, 2004. https://doi.org/10.1145/1015706.1015731
- C. Ma, L.-Y. Wei, and X. Tong, "Discrete element textures," ACM Trans. Graph., vol. 30, no. 4, pp. 62:1-62:10, 2011.
- T. Funkhouser, M. Kazhdan, P. Shilane, P. Min, W. Kiefer, A. Tal, S. Rusinkiewicz, and D. Dobkin, "Modeling by example," ACM Trans. Graph., vol. 23, no. 3, pp. 652-663, 2004. https://doi.org/10.1145/1015706.1015775
- Y. Zheng, D. Cohen-Or, and N. J. Mitra, "Smart variations: Functional substructures for part compatibility," Computer Graphics Forum, vol. 32, no. 2pt2, pp. 195-204, 2013.
- P. Muller, G. Zeng, P. Wonka, and L. Van Gool, "Imagebased procedural modeling of facades," ACM Trans. Graph., vol. 26, no. 3, 2007.
- L.-F. Yu, S.-K. Yeung, C.-K. Tang, D. Terzopoulos, T. F. Chan, and S. J. Osher, "Make it home: Automatic optimization of furniture arrangement," ACM Trans. Graph., vol. 30, no. 4, pp. 86:1-86:12, 2011.
- A. Schodl, R. Szeliski, D. H. Salesin, and I. Essa, "Video textures," in Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000, pp. 489-498.
- A. Agarwala, K. C. Zheng, C. Pal, M. Agrawala, M. Cohen, B. Curless, D. Salesin, and R. Szeliski, "Panoramic video textures," ACM Trans. Graph., vol. 24, no. 3, pp. 821-827, 2005. https://doi.org/10.1145/1073204.1073268
- J. Lee, J. Chai, P. S. A. Reitsma, J. K. Hodgins, and N. S. Pollard, "Interactive control of avatars animated with human motion data," ACM Trans. Graph., vol. 21, no. 3, pp. 491- 500, 2002.
- K. H. Lee, M. G. Choi, and J. Lee, "Motion patches: Building blocks for virtual environments annotated with motion data," ACM Trans. Graph., vol. 25, no. 3, pp. 898-906, 2006. https://doi.org/10.1145/1141911.1141972
- M. Kim, Y. Hwang, K. Hyun, and J. Lee, "Tiling motion patches," in Proceedings of the ACM SIGGRAPH/ Eurographics Symposium on Computer Animation, 2012, pp. 117-126.
- T. Kwon, K. H. Lee, J. Lee, and S. Takahashi, "Group motion editing," ACM Trans. Graph., vol. 27, no. 3, pp. 80:1-80:8, 2008.
- B. Yersin, J. Maim, J. Pettre, and D. Thalmann, "Crowd patches: Populating large-scale virtual environments for realtime applications," in Proceedings of the 2009 Symposium on Interactive 3D Graphics and Games, 2009, pp. 207-214.
- L. Zhu, W. Xu, J. Snyder, Y. Liu, G. Wang, and B. Guo, "Motion-guided mechanical toy modeling," ACM Trans. Graph., vol. 31, no. 6, pp. 127:1-127:10, 2012.
- S. Coros, B. Thomaszewski, G. Noris, S. Sueda, M. Forberg, R. W. Sumner, W. Matusik, and B. Bickel, "Computational design of mechanical characters," ACM Trans. Graph., vol. 32, no. 4, pp. 83:1-83:12, 2013.
- D. Ceylan, W. Li, N. J. Mitra, M. Agrawala, and M. Pauly, "Designing and fabricating mechanical automata from mocap sequences," ACM Trans. Graph., vol. 32, no. 6, pp. 186:1- 186:11, 2013.
- J. Popovic, S. M. Seitz, M. Erdmann, Z. Popovic, and A. Witkin, "Interactive manipulation of rigid body simulations," in Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000, pp. 209-217.
- C. D. Twigg and D. L. James, "Many-worlds browsing for control of multibody dynamics," ACM Trans. Graph., vol. 26, no. 3, 2007.