References
- D. Michael, and S. Chen, Serious Games: Games that Educate, Train, and Inform, Course Technology, 2006.
- U. Ritterfeld, M. Cody, and P. Vorderer, Serious Games: Mechanisms and Effects, Routeledge, 2009.
- Pew Internet Project, Pew Internet Project Data Memo. http://www.pewinternet.org
- P. Andreatta, E. Maslowski, S. Peety, S, Shim, W, M. March, and T. Hall, "Virtual reality triage training provides a viable solution for disaster-preparedness", Academic Emergency Medicine, Vol. 17, pp. 870-876. 2010. https://doi.org/10.1111/j.1553-2712.2010.00728.x
- E. Bauman, E. Game-Based Teaching and Simulation in Nursing and Health Care. Springer Publishing Company, LLC., 2013.
- M. Bowyer, K. Streete, G. Muniz, and A. Liu, "Immersive virtual environments for medical training", Seminars in Colon Rectal Surgery, Vol. 19, pp. 90-97, 2008.
- M. Graafland, J. Schraagen, and M. Schijven, "Systematic review of serious games for medical education and surgical skills training". British Journal of Surgery, Vol. 99, pp. 1322-1330, 2012. https://doi.org/10.1002/bjs.8819
- S. Yildirim, "Serious game design for military training", Paper presented at Games: Design & Research Conference at Volda, Norway, 2010.
- D. Tate, L. Sibert, and T. King, "Virtual environments for shipboarding firefighting training", Proceedings of the virtual reality annual international symposium, pp. 61-68, 2007.
- R. Stone, A. Caird-Daley, K. Bessell, "SubSafe: a games-based training system for submarine safety and spatial awareness", Virtual Reality, Vol. 12, pp.3-12, 2009.
- D. Gopher, M. Weil, and T. Bareket, "Transfer of skill from a computer game trainer to light". Human Factors, Vol. 36, pp. 1-19, 1994.
- Yoon Hyung Sup, A study on analysis of a serious game: An online game "Allep" Korea Computer Game Society, Vol.24 No.2, 2011.
- Lee Dong Eun, "A study on combination aspects of fun and learning in educational serious games", Korea Game Society, Vol.11 No.1, 2011.
- Lee Dong Min, Yoo Seung Ho, Chung Eui Joon, "An overview of serious game mechanism for social changes", Korea Game Society, Vol.13 No.2, 2013. https://doi.org/10.7583/JKGS.2013.13.2.81
- Han Hye Won, "A study on fantasy and verisimilitude in serious games" Korea Game Society, Vol.24 No.3, 2011.
- Kang Kyun Kyung, Chung Sung Tae, "Development of a serious game for rehabilitation training using 3D depth camera" Korea Game Society, Vol.13 No.1, 2013. https://doi.org/10.7583/JKGS.2013.13.1.19
- Park Sung Won, "Developing educational serious game for English learning", Korea Game Society, Vol.24 No.3, 2011.
- Kwon Jungmin, "A pilot study on the job skills training game for adolescents with intellectual disabilities", Disability and Employment, Vol.21 No.1, 2011.
- Kwon Jungmin, "Effects of self-hygiene serious game on the self-hygiene behaviors of young children", Korea Computer Game Society, Vol.26 No.4, 2013.
- Kwon Hyuk In, Park Jung Eun, Choi Yong Suck, "A study on functional effect of game classification and measurement item", Korea Computer Game Society, Vol.24 No.1, 2011.
- Lee Hwa Min, Hong Min, "A study on learning effect of serious game for memory improvement", Computer Education, Vol.14 No.5, 2011.
- Cho Sung Ho, Chung Jae Bum, Choi Moon Ki, "A survey of effectiveness of games for serious games", Korea Computer Game Society, Vol.16 No.1, 2009.