가상현실에서 댄스 운동이 뇌졸중 환자의 균형, 우울 및 일상 생활 동작에 미치는 효과

Effects of Dance Sports in Virtual Reality on Balance, Depression and ADL in Stroke Patients

  • 김용남 (남부대학교 물리치료학과) ;
  • 이동규 (남부대학교 대학원 물리치료학과)
  • Kim, Yong-Nam (Department of Physical Therapy, Nambu University) ;
  • Lee, Dong-Kyu (Department of Physical Therapy, Graduate School, Nambu University)
  • 투고 : 2013.09.11
  • 심사 : 2013.10.18
  • 발행 : 2013.10.25

초록

Purpose: The purpose of study was to investigate effects of dance sports in virtual reality on balance, depression, and activities of daily living (ADL) in stroke patients. Methods: Subjects of the research consisted of 18 stroke patients who were randomly divided into the experimental and control groups, with nine patients each. All subjects underwent 30 minutes of Neurodevelopmental treatment (NDT) and 15 minutes of Functional electrical stimulation (FES) five days per week for a period of six weeks. Subjects in the experimental group performed an extra 30 minutes of dance sports in virtual reality each day. Balance, depression, and ADL of patients before and after the experiment were measured using Berg's balance scale (BBS), Beck depression inventory (BDI), and Modified Barthel index (MBI), respectively. For comparisone of the state before and after the experiment, wilcoxon signed ranks test was applied and for comparison of the difference between the groups, mannn-whitney U test was applied. Results: Results of this study, showed significant difference in balance, depression, and ADL between the experimental and control groups(p<0.05). As a control of the two groups, the experimental group, which performed extra dance sports in virtual reality, showed a significant difference in balance, depression, and ADL(p<0.05). Conclusion: Depending on the result, a dance sport in virtual reality was verified to enhance balance, depression, and ADL in stroke patients. Therefore, from now on, need for effective program development and application using dance sports in virtual reality will arise.

키워드

참고문헌

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