References
- Byeong-Bin Im, Ji-Min Park Mun-Gu Gang, "CALL -based English class effect of vocational high school students' English learning motivation and academic achievement.", Modern English Training, Vol 10, No.1, pp.224-250, 2009
- Jong-Hyun Wi, Eun-Sok Won, Dong-Bin Jeong, "The effectiveness of English teaching and learning uti lizing MMORPG in high school", Modern Eglish Education, Vol 10, No. 3, pp.194-216, 2009
- Jung-Eun Park, Yong-Seok Choi, Hyeog-In Kwon , "An Empirical Study on the Factors affecting the Serious game Flow", Korean Society for Computer Game, Vol 19, pp.85-93, 2009
- T.W. Malone and M. R. Lepper, "Making learning fun: A taxonomy of intrinsic motivation for learning Aptitude, learning, and instruction, vol.3, pp223-253, 1987"
- Palol Tage, "Gameplay Deconstruction: Elements and Layers", 2007
- Carrier, M, "Games and activities for the language learners", Thomas Nelson and Sons, 1985
- Cross, David, "A practical handbook of language teac hing", Prentice Hall, 1998
- Claire, Elizabeth, "ESL teacher's activities kit", Prectice Hall, 1998
- Toth, Maria, "Heinemann children's games (Macmillan ELT Photocopiable Series)", Macmillan Education, 1995
- Waters, John K, "On a quest for English", T.H.E. Journal, Vol 34, No. 10, pp.27-28, 2007
- Jung-Yeol Kim, Yoon-Jung Jang, "The effects of a massive multiplayer online role playing game on English skills of elementary school students", Multi media-Assisted Language Learning, Vol 11, No. 1, pp.103-125,2008
- Chan-Il Park, Hae-Seung Yang, Hae-Sool Yang, "Fun Factors by Game Genre", Journal of Korea Con tents Association Vol.7 No.12, pp.20-29, 2007. https://doi.org/10.5392/JKCA.2007.7.12.020
- Myoun-Jae Lee, Kyoung-Nam Kim, "A Serious Game Development for Historical Education Using OGRE Engine", Journal of digital Contents Society Vol. 11 No.3, pp.385-392, Sep 2010.
- Myoun-Jae Lee, Ki-Sook Ko, Young-Eun Kim, "Analysis on Serious Games for Psychotherapy", Journal of digital Contents Society Vol. 12 No.4, pp.417- 427, Dec 2011. https://doi.org/10.9728/dcs.2011.12.4.417
- Hwa-Jin Park, Auditory and Language Training Service Model and Serious Game Contents Design for the hearing-impaired", Journal of digital Contents Society Vol. 12 No.4, pp.467-474, Dec 2011. https://doi.org/10.9728/dcs.2011.12.4.467
- http://www.tvreport.co.kr/?c=news&m=newsview&idx=309344
- http://bayabalib.com/xe/index.php
- Sang-Ha An, Chang-Hyun Roh, "Development and Usability Analysis of a Serious Simulation Game on the Smart Phone", Journal of Game Vol. 11, No.6, pp139-148, Dec 2011
Cited by
- English Vocabulary Learning Application Development Applying Forgetting Curve and Match Result Based Rating System vol.15, pp.3, 2015, https://doi.org/10.7583/JKGS.2015.15.3.151
- One-man Mobile Casual Game Production Using Unity 3D vol.15, pp.4, 2014, https://doi.org/10.9728/dcs.2014.15.4.501