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What are Computer Games for Adolescents?

청소년이 인식하는 게임의 의미: 청소년기의 발달적 특징을 고려하여

  • Kim, Tae-Yeon (Dept. of Child Development & Family Studies, Seoul National University) ;
  • Choi, Naya (Dept. of Child Development & Family Studies, The Catholic University of Korea) ;
  • Yi, Soon-Hyung (Dept. of Child Development & Family Studies, Research Institute of Human Ecology, Seoul National University)
  • 김태연 (서울대학교 아동가족학과) ;
  • 최나야 (가톨릭대학교 아동학전공) ;
  • 이순형 (서울대학교 아동가족학과 겸 생활과학연구소)
  • Received : 2013.03.10
  • Accepted : 2013.05.14
  • Published : 2013.06.20

Abstract

In this study, we tried to find out various characteristics of adolescents' computer game using out of functionalism. We used in-depth interviews to 18 adolescents to investigate what they think about games and how they use games. Adolescents showed positive perspectives and had mature attitudes to games. Games are leisure activities which can be carried out only after finishing homework, the fiction which is less important than the reality, something that needs proper restriction. Also, peer group strongly affected their game using.

이 연구는 그간 기능론적 관점에 치우쳐 있던 게임 연구의 경향에서 벗어나, 청소년의 게임 이용에 관한 다양한 측면을 청소년기의 발달특성을 고려하여 입체적으로 살펴보고자 하였다. 이를 위해 18명의 청소년들과 일대일 심층면접을 실시한 자료를 분석하여 그들의 게임 이용 태도 및 게임에 대한 인식을 알아보았다. 참여 청소년들은 게임에 대해 긍정적인 시각을 나타냈고, 게임 이용에 대한 성숙한 태도를 가지고 있었다. 이들은 게임을 자신이 해야 할 일을 마친 후 남는 시간에 즐기는 여가수단이며, 현실과는 다른 가치를 갖는 허구의 세계이고, 이용할 때 조절과 제한이 필요한 대상으로 인식하고 있었다. 또한 청소년의 게임 이용에는 또래관계의 영향이 강하게 나타났다. 연구 대상이 한정된 제한점에도 불구하고, 이 연구는 그간의 양적연구에서 구체적으로 살펴보기 어려운 청소년의 게임 이용 현상을 그들의 발달특성을 고려하여 심층적으로 탐색했다는 의의를 지닌다.

Keywords

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Cited by

  1. Game Use and School Life of Korean Adolescents: Gender Difference and Moderating Effects of Social Relationship vol.16, pp.1, 2016, https://doi.org/10.5392/JKCA.2016.16.01.753