참고문헌
- http://www.nintendo.com/wii
- http://us.playstation.com/ps3/playstationmove/
- http://www.xbox.com/kinect
- http://www.leapmotion.com/
- http://www.wiimoteproject.com/
- http://www.5dt.com/products/pdataglove14.html
- http://www.fakespacelabs.com/tools.html
- http:; /www.vrlogic.com/html/immersion/cybergrasp.html
- http://www.shapehand.com/shapehand.html
- http://oblong.com/offerings/platform
- Wang R. and Popovic J., "Real-Time Hand Tracking with a Color Glove", ACM SIGGRAPH, 2009.
- Shotton J. et aI., "Real-Time Human Pose Recognition in Parts from Single Depth Images", 24th IEEE Conference on Computer Vision and Pattern Recognition, 2011.
- Livingstone M.A., Sebastian J., Ai Z., and Decker J. W., "Performance Measurements for the Microsoft Kinect Skeleton", IEEE Conference on Virtual Reality, pp. 119-120, 2012.
- Oikonomidis I., Kyriazis N.. and Argyros, A., "Efficient model-based 3D tracking of hand articulations using Kinect", 22nd British Machine Vision Conference, Aug., 2011.
- Gorce M., Fleet D. J., and Paragios, N., "Model-Based 3D Hand Pose Estimation from Monocular Video", IEEE Transaction on Pattern Analysis and Machine Intelligence, Vol. 33, Issue 9, pp. 1793-1805, 2011. https://doi.org/10.1109/TPAMI.2011.33
- http://www.hhi.fraunhofer.de/en/departments/interactive-media-human-factors/overview/ipoint3d/
- 안현진, 이진석, 김대진, "3차원 정보를 이용한 손동작 인식 시스템", HCI 2011.
- 박건희, 이귀상, "증강현실에서 3D 객체 조작을 위한 손동작 인터페이스", 한국콘텐츠학회논문지 제10권 제5호, 2010.5.