컴퓨터 게임 시 안구운동의 방향에 따른 조절기능의 변화

The Change of Accommodative Function by the Direction of Eye Movements During Computer Game

  • 권기일 (서울과학기술대학교 안경광학과) ;
  • 우지연 (서울과학기술대학교 안경광학과) ;
  • 박미정 (서울과학기술대학교 안경광학과) ;
  • 김소라 (서울과학기술대학교 안경광학과)
  • Kwon, Ki-Il (Dept. of Optometry, Seoul National University of Science and Technology) ;
  • Woo, Ji Yeon (Dept. of Optometry, Seoul National University of Science and Technology) ;
  • Park, Mijung (Dept. of Optometry, Seoul National University of Science and Technology) ;
  • Kim, So Ra (Dept. of Optometry, Seoul National University of Science and Technology)
  • 투고 : 2012.05.07
  • 심사 : 2012.06.16
  • 발행 : 2012.06.30

초록

목적: 본 연구에서는 개인용 컴퓨터로 일정 시간동안 연속적으로 게임을 할 때 안구의 주 운동방향이 조절과 관련된 시기능에 미치는 영향을 알아보고자 하였다. 방법: 안질환 및 조절기능의 이상이 없고 교정시력이 1.0이상이 되는 20대 60명을 대상으로 40분 및 90분 동안 연속적으로 수평방향의 게임과 수직방향의 게임을 각각 시행하도록 한 후 조절력, 조절용이성, 상대조절 및 조절래그 값을 측정하였다. 동일 시간동안 게임을 시행하지 않았을 때를 대조군으로 하여 시기능 값을 비교, 분석하였다. 결과: 게임을 하지 않은 대조군의 조절관련 시기능 검사 값에 비하여 40분 동안의 컴퓨터 게임 후 최대조절력, 조절용이성, 조절래그 및 상대조절은 모두 감소하는 경향을 보였으며, 상대조절을 제외하고는 90분으로 컴퓨터 작업시간을 연장하였을 경우 더욱 감소된 값을 나타내었다. 양성상대조절은 90분 동안의 컴퓨터 게임 후 약간 증가하는 경향을 보였다. 한편, 컴퓨터 게임 시 안구의 주 운동 방향에 따른 시기능의 변화는 수직방향으로의 안구운동보다는 주로 수평방향으로의 운동에 의한 조절기능의 감소가 큼을 알 수 있었다. 결론: 컴퓨터 게임을 통한 VDT 작업의 시간이 길어짐에 따라 전반적인 조절기능의 능력이 감소하는 경향을 보였으며, 수직방향보다는 수평방향으로의 안구이동이 VDT 작업 시 조절기능의 변화에 크게 영향을 주므로 VDT 작업 시 수평방향으로의 잦은 안구이동은 안정피로의 주 원인이 될 것으로 생각할 수 있었다.

Purpose: In this study, the effect of the eye movement direction on visual function related to accommodation was investigated when playing computer games for a certain period of time. Methods: Total 60 subjects in 20s who had the visual acuity of 1.0 or higher without any ocular disease and accommodative dysfunction were asked to play computer games separately in horizontal and vertical directions for 40 and 90 minutes and then measured their accommodative amplitude, accommodative facility, accommodative lag and relative accommodations. Thevisual function when not doing the computer game was regarded as a control value, and further compared and analyzed. Results: The accommodative amplitude, accommodative facility, accommodative lag and relative accommodations showed the tendency of decrease after the computer game for 40 minutes, and more reduced values of the visual functions were shown when the computer game extended up to 90 minutes except positive relative accommodation. Positive relative accommodation had a tendency to increase slightly after the computer game for 90 minutes. Meanwhile, the change of the visual functions was primarily influenced by the eye movement in horizontal direction rather than by the eye movement in vertical direction during computer game when analyzed by the direction of eye movement. Conclusions: Over all accommodative functions tended to decrease with the extended VDT working time by computer game, and the frequent eye movement in horizontal direction during VDT tasks could be the main cause of eyestrain since the eye movement in horizontal direction rather than vertical direction significantly affected the change of accommodative function.

키워드

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