참고문헌
- K. KyungSik, L. HyunChul, "The Impact Factors and Longitudinal Change of Interest on Scientific Subject," Journal of Science Education, Vol. 33, No. 1, pp. 100-110. 2009. https://doi.org/10.21796/jse.2009.33.1.100
- K. Kyunghee, K. Soojin, K. Namhee, P. Sunyong, P. Hyohee, J. Song(2007). "Findings from Trends in International Mathematics and Science Study for Korea: TIMSS 2007 international report in Korea," KICE RRE, 2008.
- Y. Georgette, "What is the point of STE@M?," http://www.steamedu.com/html/steam__downloads.html
- S. JeongBeom, S. SooBum Shin, L. TaeWuk, "A Study on Effectiveness of STEM Integration Education Using Educational Robot," Korea Society of Computer Information, Vol. 15, No. 6, pp. 81-89, 2010. https://doi.org/10.9708/jksci.2010.15.6.081
- E. Mauch, "Using technology innovations to improve the problem-solving skills of middle school students: Educators experiences with the Lego Mindstorms robotic invention system," The Clearing House, Vol. 74, No. 4, pp. 211-13, 2001. https://doi.org/10.1080/00098650109599193
- M. Resnick, "MultiLogo: A study of children and concurrent programming," Interactive Learning Environments, vol. 1, No 3, pp. 153-170, 1990. https://doi.org/10.1080/104948290010301
- Johnson, Jeffrey, "Children, robotics, and education," Artificial Life and Robotics, Vol. 7, No. 1-2, pp. 16-21, 2003. https://doi.org/10.1007/BF02480880
- K, KyungHyun, "The Effects of the Robot Based Instruction on Improving Immersion Learning," Korea Association of computer Education, Vol. 14, No. 2, pp. 1-12, 2011.
- B. Barker, J. Ansorge, "The Effectiveness of Robotics in the Classroom. In T. Reeves & S. Yamashita (Eds.)," Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, pp. 1842-1848, 2006.
- S, Papert, "Mindsorms:Children, computers, And Powerful Ideas," Basis Books, New York, pp. 135-142, 1980.
- Lee, SeongHe, "STEAM Education through the Education of Energy and Climate Change," The Korea Society of Energy and climate change Education, Vol. 1, No. 1, pp. 1-11. 2010.
- I.M. Verner, D. J. Ahlgren, "Robot Contest as a Laboratory for Experiential Engineering Education," Journal on Educational Resources in Computing, Vol. 4, No 2, pp. 1-15, 2004. https://doi.org/10.1145/1083310.1071621
- P. JungHo, K. Chul, "The Effects of the Robot Based Art Instruction on the Creativity in Elementary School," Journal of The Korean Assocaition of Information, Vol. 15, No 2, pp. 277-286. 2011.
- A. Eguchi, "Educational Robotics for Elementary School Classroom. In R. Carlsen et al. (Eds.)," Proceedings of Society for Information Technology & Teacher Education International Conference, pp. 2542-2549. 2007.
- C. Roberto, "Storytelling and scenario building as an enforcement in LEGO introductory activities," Robotics in Education eJournal, Vol. 13, pp. 6-10, 2010.
- K. Niels, J. Carsten, N. Jacob, "Music-Making and Musical Comprehension with Robotic Building Blocks," Lecture Notes in Computer Science, Vol. 5670, pp. 399-409, 2009.
- S. Wagner, "Robotics and children: Science achievement and problem solving," Journal of Computing in Childhood Education, Vol. 9, No. 2, pp. 149-192. 1998.
- U. Bers, I. Ponte, C. Juelich, A. Viera, and J. Schenker, "Teachers as Designers: Integrating Robotics in Early Childhood Education," In: Information Technology in Childhood Education Annual, AACE, VA. pp. 123-145, 2002.
- P. JungHo, K. Chul, "The Effects of Robot Based Mathematics Learning on Learners' Attitude and Problem Solving Skills," Korea Association of Computer Education, Vol. 13, No. 5, pp. 71-80. 2010.
- C. YunSeok, B. JongSoo, "Effects of Teaching with Problem Posing on Mathematical Problem Solving Ability and Attitude in Elementary School Mathematics," Journal of Elementary Mathematics Education in Korea, Vol. 8, No 1, pp.23-43, 2004.
- H. Tuan, C. Chin, and S, Shieh, "The development of a questionnaire to measure students' motivation towards science learning," International Journal of Science Education, Vol. 27, No6, pp. 639-654. 2005. https://doi.org/10.1080/0950069042000323737
- S. Heejeon, "Relationships among Presence, Learning Flow, Attitude toward Usability, and Learning Achievement in an Augmented Reality Interactive Learning Environment," The Journal of Educational Information and Media, Vol. 14, No 3, pp. 137-165, 2008.
- P. JungHo, C. HyeKyung, "A Case Study on Instruction Using Robot in Elementary Regular Classes," Korea Society of Computer Information, Vol. 16, No 8, pp.67-76. 2011. https://doi.org/10.9708/jksci.2011.16.8.067
피인용 문헌
- 초등학교에서 로봇활용이 과학 학습동기에 미치는 효과 vol.19, pp.6, 2014, https://doi.org/10.9708/jksci.2014.19.6.139