정보교육학회논문지 (Journal of The Korean Association of Information Education)
- 제16권1호
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- Pages.61-70
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- 2012
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- 1229-3245(pISSN)
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- 2733-8428(eISSN)
창의적 문제해결 수업에서의 앨리스(Alice) 활용 사례 연구
Study on Applying Alice for Supportive Methodology of Creative Problem Solving
- Baek, Jung-Hee (Soongsil University, Department of Media) ;
- Choo, Moon-Won (Sungkyul University, Division of Multimedia Engineering) ;
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Choi, Young-Mee
(Sungkyul University, Division of Multimedia Engineering) ;
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Lim, Young-Hwan
(Soongsil University, Department of Media)
- 투고 : 2011.11.03
- 심사 : 2012.02.10
- 발행 : 2012.03.31
초록
본 연구에서는 창의적 문제해결 수업을 멀티미디어공학의 특성에 맞는 교과과정으로 정착시키기 위한 새로운 시도로 3D 인터랙티브 저작도구인 앨리스를 사용하여 설계프로젝트를 진행하였다. 그 결과, 수업에서 요구하는 창의적 문제해결의 각 단계가 구체적으로 구현됨으로써 앨리스를 활용한 설계프로젝트가 멀티미디어공학부의 창의적 문제해결 수업에서의 학습목표를 달성하는데 적절함을 보였다.
In this study, the newly designed course related to creative problem solving is introduced. According to the characteristics of multimedia engineering, the Alice, which is well known as an effective 3D interactive authoring tool, is adopted as the supporting tool to validate the accomplishment of study goals set up for software design. Each creative problem solving phase could be clearly implemented and its expected performance could be evaluated efficiently by using Alice. The result of curricular implementation and performance evaluation is shown.
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