Regeneration of Plausible Lighting using a Specular Sphere in Augmented Reality

증강현실에서의 반사구를 활용한 사실적 조명 생성

  • Lee, Seok-Jun (School of Computer Science and Engineering, College of IT Engineering, Kyungpook National University) ;
  • Jung, Soon-Ki (School of Computer Science and Engineering, College of IT Engineering, Kyungpook National University)
  • 이석준 (경북대학교 IT대학 컴퓨터학부) ;
  • 정순기 (경북대학교 IT대학 컴퓨터학부)
  • Received : 2011.06.30
  • Accepted : 2011.08.26
  • Published : 2011.09.01

Abstract

This paper presents a practical method to estimate the directions of light sources in real environment, using a mirror sphere placed on a set of known natural features in augmented reality. For the stable result of static lighting, we take the multiple images around the sphere and estimate the principal light directions of the vector clusters for each light source in realtime. We also estimate the moving illuminant for changes of the scene illumination, and augment the virtual objects onto the real image with the proper highlighting and shadows. The proposed method of this paper can be applied to augmented reality visualization without any previous information respecting the environmental illuminations.

논문에서는 마커리스 증강현실 가시화에서 반사구(mirror-sphere)를 이용하여 실제 환경의 광원위치를 추정한 결과를 증강되는 가상객체에 적용하는 방법을 제안한다. 고정된 환경조명의 안정적인 추정을 위해, 카메라를 반사구 주위를 돌며 촬영하여 반사구에 대한 다중 영상을 획득한 후, 각 광원 벡터 클러스터의 주광원 방향을 추정한다. 본 논문에서는 환경 조명의 광원방향 추정과 함께 움직이는 광원에 대한 광원방향도 추정함으로써, 실제 조명환경을 증강되는 가상 객체에 반영하여 사실적인 음영효과와 그림자를 생성한다. 본 논문에서 제안하는 조명 추정 방법은 조명 환경에 대한 어떠한 사전 정보 없이도 즉각적으로 증강현실 가시화에 적용할 수 있다.

Keywords

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