References
- M. C. Sousa and J. W. Buchanan, "Computer-generated graphite pencil rendering of 3D polygonal models," in Proc. of Eurographics 1999, pp. 195-207, 1999.
- M. C. Sousa and J. Buchanan, "Observational model of blenders and erasers in computer-generated pencil rendering," in Proc. of Graphics Interface 1999, pp. 157-166, 1999.
- S. Takagi, I. Fujishiro, and M. Nakajima, "Volumetric modeling of colored pencil drawing," in Proc. of Pacific Graphics 1999, pp. 250-258 , 1999.
- A. Lake, C. Marshall, M. Harris, and M. Blackstein, "Stylized rendering techniques for scalable real-time 3D animation," in Proc. of NPAR 00, pp.13-20, 2000.
- X. Mao, Y. Nagasaka, and A. Imamiya, "Automatic generation of pencil drawing using LIC," in ACM Siggraph 02 Abstractions and Applications, pp. 149, 2002.
- N. Li, and Z. Huang, "A feature-based pencil drawing method," in Proc. of 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia 03, pp. 135-140, 2003.
- S. Yamamoto, X. Mao, and A. Imamiya, "Enhanced LIC pencil filter," in Proc. of the International Conference on Computer Graphics, Imaging and Visualization 04, pp. 251-256, 2004.
- S. Yamamoto, X. Mao, and A. Imamiya, "Colored pencil filter with custom colors," in Proc. of Pacific Graphics 04, pp. 329-338, 2004.
- H. Matsui, J. Johan, and T. Nishita, "Creating colored pencil images by drawing strokes based on boundaries of regions," in Proc. of Computer Graphics International 05, pp. 148-155, 2005.
- K. Murakami, R. Tsuruno, and E. Genda, "Multiple illuminated paper textures for drawing strokes," in Proc. of Computer Graphics International 05, pp. 156-161, 2005.
- H. Lee, S. Kwon, and S. Lee, "Real-time pencil rendering," in Proc. of NPAR 06, pp. 37-45, 2006.
- K. Melikhov, F. Tian, X. Xie, and H. S. Seah, "DBSC-based pencil style simulation for line drawings," in Proc. of 2006 International Conference on Game Research and Development, pp. 17-24, 2006.
- D. Xie, Y. Zhao, D. Xu, and X. Yang, "Convolution filter based pencil drawing and its implementation on GPU," Lecture Notes in Computer Science, vol. 4847, pp. 723-732, 2007.
- Z. Chen, J. Zhou, X. Gao, L. Li and J. Liu, "A novel method for pencil drawing generation in non-photo-realistic rendering," Lecture Notes in Computer Science, vol. 5353, pp. 931-934, 2008.
- Y. Kim, J. Yu, H. Yu, and S. Lee, "Line-art illustration of dynamic and specular surfaces," ACM Trans. on Graphics, vol. 27, no. 5, 2008.
- Z. AlMeraj, B. Wyvill, T. Isenberg, A. Gooch, and G. Richard, "Automatically mimicking unique hand-drawn pencil lines," Computers & Graphics, vol. 33, no. 4, pp. 496-508, 2009. https://doi.org/10.1016/j.cag.2009.04.004
- M. Salisbury, S. Anderson, R. Barzel, and D. Salesin, "Interactive pen-and-ink illustration," in Proc. of Siggraph 94, pp. 101-108, 1994.
- G. Winkenbach and D. Salesin, "Computer generated pen-and-ink illustration," in Proc. of Siggraph 94, pp. 91-100, 1994.
- M. Salisbury, C. Anderson, D. Lischinski, and D. Salesin, "Scale-dependent reproduction of pen-and-ink illustrations," in Proc. of Siggraph 96, pp. 461-468, 1996.
- M. Salisbury, M. Wong, J. Hughes, and D. Salesin, "Orientable textures for image-based pen-and-ink illustration," in Proc. of Siggraph 97, pp. 401-406, 1997.
- A. Hertzmann and D. Zorin, "Illustrating smooth surfaces," in Proc. of Siggraph 00, pp. 517-526, 2000.
- E. Praun, H. Hoppe, M. Webb, and A. Finkelstein, "Real-time hatching," in Proc. of Siggraph 01, pp. 579-584, 2001.
- M. Webb, E. Praun, A. Finkelstein, and H. Hoppe, "Fine tone control in hardware hatching," in Proc. of NPAR 02, pp. 53-58, 2002.
- J. Bu, W. Yan, C. Chen, and M. Song, "Image-based real-time hatching of scene traveling," in Proc. of WSCG, vol. 14, no. 1-3, pp. 241-248, 2006.
- A. Paiva, E. Brazil, F. Petronetto, and M. Sousa, "Fluid-based hatching for tone mapping in line illustrations," The Visual Computer, vol. 25, no. 5-7, pp. 519-527, 2009. https://doi.org/10.1007/s00371-009-0322-8
- H. Yang and K. Min, "Texture-based Hatching for Color Images and Video," KSII Transactions on Internet and Information Systems, vol. 5, no. 4, pp. 763-781, 2011.
- P. Haeberli, "Paint by numbers: abstract image representations," in Proc. of Siggraph 90, pp. 207-214, 1990. Article (CrossRef Link)
- B. Meier, "Painterly rendering for animation," in Proc. of Siggraph 96, pp. 477-484, 1996.
- P. Litwinowicz, "Processing images and video for an impressionist effect," in Proc. of Siggraph 97, pp. 406-414, 1997.
- A. Hertzmann, "Painterly rendering with curved brush strokes of multiple sizes," in Proc. of Siggraph 98, pp. 453-460, 1998.
- J. Hays and I. Essa, "Image and video based painterly animation," in Proc. of NPAR 04, pp. 113-120, 2004.
- K. Zeng, M. Zhao, C. Xiong, and S. C. Zhu, "From image parsing to painterly rendering," ACM Trans. on Graphics, vol. 29, no. 1, 2009.
- H. Kang, S. Lee, and C. Chui, "Flow-based image abstraction," IEEE Trans. on Visualization and Computer Graphics, vol. 15, no. 1, pp. 62-76, 2009.