DOI QR코드

DOI QR Code

Creative Analysis of Brand Placement in Game Contents

  • Lee, Yong-Jae (College of Digital Entertainment Tongmyong University)
  • Received : 2011.03.07
  • Accepted : 2011.03.22
  • Published : 2011.03.28

Abstract

This research attempts to analyze brand placement in game. Brand placement, being acclaimed as a new beneficiary model in game industry, is raising important mean of advertising. For development of game industry, the interdisciplinary study between game and advertising is indispensible. Therefore, the purpose of this study is to find creative types of brand placement in game for illuminating how advertising works in game contents. The results showed three types of brand placement in game. They are contextual type, prominent type and independent type. Contextual type is one where the brand is present within the game contents without being formally expressed: it plays a passive role. Prominent type is one where the brand is present within the game contents with being formally expressed: it plays an active role. Independent type is one where the brand is present within the game contents with being formally expressed but it is not related with the program: it plays an additional role. The research showed, among these three types, a prominent type is becoming mainstream of brand placement in game. In other words, the prominent type of brand placement is the most effective beneficial alternative in game industry.

Keywords

References

  1. Dailyfocus April 5th, 2007.(http://fnn.freechal.com/fnn/content?dst=/template/service/ebook.jsp&state=seoul&ct=101)
  2. Gupta, Pola B. & Kenneth, R. Lord, “Product Placement in Movies: The Effect of Prominence and Mode on Audience Recall“. Journal of Current Issues and Research in Advertising, Vol.20, no1, 1998, pp. 47-59. https://doi.org/10.1080/10641734.1998.10505076
  3. d'Astous, A & Seguin, N., “Consumer Reaction to PPL Strategies in TV sponsorship”. European Journal of Marketing, vol.33, no9, 1999, pp.896-910. https://doi.org/10.1108/03090569910285832
  4. PQ Media. 2005. Product Placement Spending in Media, pqmedia report. 2005.
  5. Nebenzahl, Israel D, & Eugene, Secunda, “Consumers' Attitudes Toward Product Placement in Movies“, International Journal of Advertising, vol. 12, no 1, 1993, pp. 1-11. https://doi.org/10.1080/02650487.1993.11104518
  6. Balasubramanian, S. K., “Beyond Advertising and Publicity. Hybrid Message & Publicity Policy Issues“, Journal of Advertising. Vol.23, no. 4, 1994, pp.29-46. https://doi.org/10.1080/00913367.1943.10673457
  7. Gould, Stephen., & Gupta, Pola, "Product Placement in Movies", Journal of Advertising. vol.14, no.4, 2000. pp. 41-58.
  8. Saplosky, B.S.& Kinney, L., “You ought to be in picture:product placements in the top grossing films of 1991”, Proceedings of American Academy of Advertising Conference, 1994, p.89.
  9. Babin, L. A. & Carder, S. T., “Viewers' Recognition of Brands Placed within a Film“, International Journal of Advertising. vol.15, 1996, pp.140-151. https://doi.org/10.1080/02650487.1996.11104643
  10. Gupta, Pola B. & Kenneth, R. Lord, “Product Placement in Movies: The Effect of Prominence and Mode on Audience Recall”, Journal of Current Issues and Research in Advertising. vol. 20, no.1, 1998, pp.47-59. https://doi.org/10.1080/10641734.1998.10505076
  11. d'Astous, A. & Chartier, F., “A Study of Factors Affecting Consumer Evaluations and Memory of Product Placement in Movies”, Journal of Current Issues and Research in Advertising. Vol. 24, no.2, 2000, pp.28-39.
  12. Gupta, Pola B., Balasubramanian, Silva. K., & Micheal, L. Klassen, “Viewer's Evaluations of Product Placement in Movies: Public Policy and Managerial Implication“. Journal of Current Issues and Research in Advertising. vol.22, no.2, 2000, pp. 41-52. https://doi.org/10.1080/10641734.2000.10505107
  13. Steortz, Eva, The Cost Efficiency and Communication Effects Associated with Brand Name Exposure within Motion Pictures, Master's Thesis, West Virginia University, 1987.
  14. Turcotte, S., “Gimme a Bud! The feature film product placement.”, University of Texas at Austin, 1995
  15. Murdock, G, “Branded image”, Sight and Sound(2), July, 103, 1992
  16. Gupta, Pola B. & Kenneth, R. Lord. “Product Placement in Movies: The Effect of Prominence and Mode on Audience Recall“. Journal of Current Issues and Research in Advertising. 20(1). 1998. pp.47-59. https://doi.org/10.1080/10641734.1998.10505076
  17. Babin, L. A. & Carder, S. T. “Viewers' Recognition of Brands Placed within a Film“. International Journal of Advertising. 15. 1996. pp.140-151. https://doi.org/10.1080/02650487.1996.11104643
  18. Lee, Y.J. “Audience Attitudes Types and Their Practical Uses of PPL in TV Drama”, Ph.D. Dissertation, Yonsei University, 2006.
  19. Shapiro, M., "Product placement in motion pictures", Working paper, Northwestern University, 1993.
  20. Lee, Y.J. “Audience Attitudes Types and Their Practical Uses of PPL in TV Drama”, Ph.D. Dissertation, Yonsei University, 2006
  21. Gupta, Pola B. & Kenneth, R. Lord. 1998. “Product Placement in Movies: The Effect of Prominence and Mode on Audience Recall“. Journal of Current Issues and Research in Advertising. 20(1). 47-59. https://doi.org/10.1080/10641734.1998.10505076
  22. Nelson, Michelle, "Recall of Brand Placements Computer/Video Games", Journal of Advertising Research. March/April. 2002, pp.80-92.
  23. Young Jae Lee, "Effective PPL Arrangements in the Screen of Multimedia Contents", Korea Institute of Maritime Information and Communication Science, vol. 11. no5, 2007, pp.875-881.
  24. http://en.wikipedia.org/wiki/Kartrider.