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Virtual Gaming Environments as our Future Adobe

  • Lee, Kang-Hyuk (Department of Game Engineering Tongmyong University)
  • Received : 2011.09.30
  • Accepted : 2011.12.13
  • Published : 2011.12.28

Abstract

Currently, the argument that humanity will eventually reside in some sort of a simulated environment with unlimited resources is actively being discussed in the realm of science and engineering. This paper addresses the issue from the perspective of computer engineering, more specifically in terms of the future gaming environment which is very likely to be brought to us in the form of virtual reality probably in the not-so-distant future. In so doing, Bostrom's simulation argument[1]and Kurzweil's singularity[5] are reviewed, and how our future adobe indistinguishable from our 'real' reality that may be attained by explosive technological advancement relates to the future gaming environment. The problem of human consciousness which is inevitably intertwined with the issue of living in a virtual reality environment is also addressed.

Keywords

References

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