A Study on the mobile application of Fashion Brands

  • Received : 2010.10.01
  • Accepted : 2010.12.13
  • Published : 2010.12.30

Abstract

The purpose of this study is 1) to investigate the contents of fashion brand applications and what differences and 2) to scrutinize the reviews of the applications uploaded on the app store in order to suggest strategies on how to apply them to fashion. For the study, twenty-nine free applications from different categories of the fashion brands and three hundred sixty-two reviews of these applications were investigated. The analysis of the study was conducted from June 20th to November 10th of 2010. The results showed that there are four important components for fashion brand applications: conventional information (product information and store information), the purchasing function, the fun element (social networking, blogging, music etc), and the augmented reality technique. These components are formulated based on the brand's marketing strategies. In order to know whether or not these components were successfully composed, user reviews were studied, which revealed that many users were satisfied, but the applications were insufficient to meet all of their needs.

Keywords

References

  1. Kang Minhyung(2010. 10), "The mobile big bang", SERI Quarterly Retrieved 2010. 10. 12, from www.seriquarterly.com. pp.78-85.
  2. Cho Hyungrae(2010. 04. 13), "Is Korea missing the threat to its IT industry?", The Chosun Ilbo Retrieved 2010. 06. 03, from english.chosun.com/svc/news/printContent.html.
  3. "IPhone 3G could shake up global mobile industry"(2008. 07. 16), The Chosun Ilbo, Retrieved 2010. 07. 05, from english. chosun.com/svc/news/printContent.html.
  4. Kang Dongwan(2010. 04. 15), "'Are you still going to Myung-Dong to shop?'", Money Today Retrieved 2010. 07. 05, from www.uni.com/news/news_print.daum?type=photo&sub_type=&docid=MD201.
  5. "What does the craze for smart phone affect fashion industry?"(2010. 04), Fashion Channel, p.92-97, Retrieved 2010. 07. 01, from www.fashiochannel.co.kr/ main/bbs/lib/module/print/print.htm?sbj=%uC2A4%uB.
  6. Lim Yoonjung(2010. 07, 09), "Fashion companies have been much concerned about application", Fashion Insight, Retrieved 2010. 07. 15, from www.fi.co.kr/main/print.asp?idx=32962&NewsDate.
  7. Kang Minhyung(2010. 10), "The mobile big bang", SERI Quarterly Retrieved 2010. 10. 12, from www.seriquarterly.com. pp.78-85
  8. "Number of smartphone users in Korea reaches 5 million"(2010. 11. 02), Arirang News, Retrieved 2010. 11. 10, from English.chosun.com/svc/news/printContent.html.
  9. Park Hyemin(2010. 03. 08), "iPhone users changing local mobile paradigm", SeriWorld.org, Retrieved 2010. 07. 02, from www.seriworld.org/08/wldPrint.html?p=k.
  10. Kim Younghan, Kim Jiin(2010), Appmarketing, Thenan publishing, pp.73-75.
  11. Kim Younghan, Kim Jiin(2010), Appmarketing, Thenan publishing, pp.73-75.
  12. Sim Seungbae, Jeong Bongju(2009), "Diffusion strategies in Korean smart phone market", Spring Conference of the Korean Operations Research and Management Science Society and Korean institute of Industrial Engineers, pp.10-18.
  13. Joel West, Michael Mace(2010), "Browsing as the killer app: Explaining the rapid success of Apple"s iPhone", Telecommunications Policy, 34(5), pp.270-286. https://doi.org/10.1016/j.telpol.2009.12.002
  14. Erik G. Nilsson(2009), "Design patterns for user interface for mobile applications", Advances in Engineering Software, 40(12), pp.1318-1328. https://doi.org/10.1016/j.advengsoft.2009.01.017
  15. Matt Jones, George Buchanan, Harold Thimbleby(2003), "Improving web search on small screen devices", Interacting with Computers, 15(4), pp.479-495. https://doi.org/10.1016/S0953-5438(03)00036-5
  16. Reinhardt A. Botha, Steven M. Furnell, Nathan L. Clarke(2009), "From desktop to mobile: Examining the security experience", Computers & Security, 28(3), pp.130-137. https://doi.org/10.1016/j.cose.2008.11.001
  17. Kang Hyuneung(2010), "A study on experience design of user guide manual applying mobile augmented reality", Journal of Korean Society of Design Culture, 16(2), pp.11-21.
  18. Mika Raento, Antti Oulasvirta, Nathan Eagle (2009), "Smartphones: An emerging tool for social scientists", Sociological Methods & Research, 37, pp.426-454. https://doi.org/10.1177/0049124108330005
  19. George Shih, Paras Lakhani, Paul Nagy (2010), "Is Android or iPhone the platform for innovation in imaging informatics", Journal of Digital Imaging, 23(1), p.2. https://doi.org/10.1007/s10278-009-9242-4