References
- Klaus Pohl, Giinter Bockle, Frank van der Linden, Software Product Line Engineering: Foundations, Principles, and Techniques, Springer-Verlag Berlin Heidelberg, 2005
- Game Engine, http://en. wikipedia. org/wiki/Game_engine
- 3D Engines Database, http://www.devmaster.net/engines/
- List of Game AI Middleware, http://en. wikipedia.org/wiki/List_ oC Game_AI Middleware
- Physics Engine, http://en.wikipedia.org/wiki/Physics_engine
- Networking Roundup, http://www.develop-online.net/features/ 366/Networking-middleare-round -up
- Add-on Store, GarageGames, http://www.garagegames.com/ products/browse
- Level Design, http://en.wikipedia.org/wiki/Level_design
- Shawn Holmes, Focus on MOD Programming in Quake III Arena, Premier Press, 2002