Development of Game Environment System based on Spatial Augmented Reality using a Real Creature

  • Yun, Chang-Ok (Department of Visual Contents, Graduate School of Design&IT, Dongseo University) ;
  • Kim, Jung-Hoon (Department of Visual Contents, Graduate School, Dongseo University) ;
  • Jo, Jae-Ik (Department of Visual Contents, Graduate School, Dongseo University) ;
  • Yun, Tae-Soo (Department of Visual Contents, Graduate School of Design&IT, Dongseo University) ;
  • Lee, Dong-Hoon (Department of Visual Contents, Graduate School of Design&IT, Dongseo University)
  • Published : 2009.06.30

Abstract

Recent development in game technologies has offered various game environments, but the existing games have not provided realistically felt game environments because the element of the game is virtually generated in most of the games. Therefore, we propose a mixed game environment based on spatial augmented reality by using a creature that really exists. In the proposed game environment, tracking based on camera images created in real-time enables the provision of information about the real creature that is both still and moving. The game environment is presented with virtual object by using the coordinate of a real creature. Then, spatial augmented reality technology is applied for mixing a real creature and virtual game elements. Thus, the game scene is displayed by the spatial augmented reality technique based on the real-time coordinate of real creatures. Moreover, by providing the realistic game environment based on the spatial augmented reality, our system can be applied to various game contents that are actually felt as real. Most importantly, our system arouses the players' interest in a new kind of game environment.

Keywords

References

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