References
- N. I. Durlach and A. S. Mavor, Virtual reality scientific and technological challenges. National Academy Press, 1995.
- R. L. Storms, “Auditory-visual cross-modal perception phenomena,” Ph.D. dissertation, Naval Postgraduate School, Monterey, California, 1998.
- D. Terzopoulos and K. Fleischer, “Deformable models,” The Visual Computer, vol. 4, no. 6, pp. 306–331, 1988.
- P. R. Cook, Real sound synthesis for interactive applications. Natick, MA: A.K.Peters. Ltd., 2002.
- I. Bork, A. Chaigne, L.-C. Trebuchet, M. Kosfelder, and D. Pillot, “Comparison between modal analysis and finite element modeling of a marimba bar,” Acoustica united with Acta Acustica, vol. 85, no. 2, pp. 258–266, 1999.
- J. Bretos, C. Santamaria, and J. A. Moral, “Finite element analysis and experimental measurements of natural eigenmodes and random responses of wooden bars used in musical instruments,” Applied Acoustics, vol. 56, pp. 141–156, 1999.
- F. Orduna-Bustamante, “Nonuniform beams with harmonically related overtones for use in percussion instruments,” Journal of the Acoustical Society of America, vol. 90, no. 6, pp. 3582–3583, 1991.
- J. F. O’Brien, P. R. Cook, and G. Essl, “Synthesizing sounds from physically based motion,” in Proc. ACM SIGGRAPH, 2001, pp. 529–536.
- S. S. An, T. Kim, and D. L. James, “Optimizing cubature for efficient integration of subspace deformations,” in Proc. ACM SIGGRAPH Asia, 2009.
- K. van denDoel and D. K. Pai, “Synthesis of shape dependent sounds with physical modeling,” in Proc. the International Conference on Auditory Displays, 1996.
- K. van denDoel and D. K. Pai, “The sound of physical shapes,” Presence, vol. 7, no. 4, pp. 382-395, 1998.
- K. van denDoel and D. K. Pai, “Foley automatic: physicallybased sound effects for interactive simulation and animation,” in Proc. ACM SIGGRAPH, 2001, pp. 537–544.
- D. K. Pai, K. van denDoel, K. James, J. Lang, J. E. Lloyd, J. L. Richmond, and S. H. Yau, “Scanning physical interaction behavior of 3d objects,” in Proc. ACM SIGGRAPH, 2001, pp. 87–96.
- J. L. Richmond and D. K. Pai, “D.k. robotic measurement and modeling of contact sounds,” in Proc. the International Conference on Auditory Displays, 2000.
- J. F. O’Brien, C. Shen, and C. M. Gatchalian, “Synthesizing sounds from rigid-body simulations,” in Proc. ACM SIGGRAPH Symposium on Computer Animation, 2002, pp. 175-181.
- N. Raghuvanshi and M. C. Lin, “Interactive sound synthesis for large scale environments,” in Proc. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2006, pp. 101-108.
- A. Sek and B. C. Moore, “Frequency discrimination as a function of frequency, measured in several ways,” in Audio Anecdotes, 2003.
- N. Raghuvanshi and M. C. Lin, “Physically based sound synthesis for large-scale virtual environments,” IEEE Computer Graphics and Application, vol. 27, no. 1, pp. 14-18, 2007.
- K. van denDoel, D. Knott, and D. K. Pai, “Measurements of perceptual quality of contact sound models,” in Proc. the International Conference on Auditory Displays, 2002, pp. 345-349.
- K. van denDoel, D. Knott, and D. K. Pai, “Interactive simulation of complex audiovisual scenes,” Presence: Teleoperators and Virtual Environments, vol. 13, no. 1, pp. 99-111, 2004. https://doi.org/10.1162/105474604774048252
- E. M. Painter and A. S. Spanias, “A review of algorithms for perceptual coding of digital audio signals,” in Proc. Digital Signal Proceesings, 1997, pp. 179-208.
- N. Bonneel, D. Drettakis, N. Tsingos, I. Viaud-Delmon, and D. James, “Fast modal sounds with scalable frequencydomain synthesis,” in Proc. ACM SIGGRAPH, 2008.
- K. van denDoel and D. K. Pai, “Modal synthesis for vibrating objects,” in Audio Anecdotes, 2003.
- Y. Dobashi, T. Yamamoto, and T. Nishita, “Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics,” in Proc. ACM SIGGRAPH, 2003, pp. 732-740.
- P. Larsson, D. vastfjall, and M. Kleiner, “Better presence and performance in virtual environments by improved binaural sound rendering,” in Proc. AES 22nd International Conference on virtual, synthetic and entertainment audio, 2002, pp. 31-38.
- H. Kuttruff, Room Acoustics, 3rd Edition. London: Elsevier Science, 1991.
- T. Funkhouser, I. Carlbon, G. Elko, G. Pingali, M. Sondhi, and J. West, “A beam tracking approach to acoustic modeling for interactive virtual environments,” in Proc. ACM SIGGRAPH, 1998, pp. 21-32.
- T. Funkhouser, P. Min, and I. Carlbon, “Real-time acoustic modeling for distributed virtual environments,” in Proc. ACM SIGGRAPH, 1999, pp. 365-374.
- P. Min and T. Funkhouser, “Priority-driven acoustic modeling for virtual environments,” Computer Graphics Forum, vol. 19, no. 3, 2000.
- N. Tsingos, T. Funkhouser, T. Ngan, and I. Carlbon, “Modeling acoustics in virtual environments using the uniform theory of diffraction,” in Proc. ACM SIGGRAPH, 2001, pp. 545- 552.
- D. A. McNamara, C. W. I. Pistorius, and J. A. G. Malherbe, Introduction to the uniform geometrical theory of diffraction. Artech Houser, 1990.
- P. P. Sloan, J. Kautz, and J. Snyder, “Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments,” in Proc. ACM SIGGRAPH, 2002, pp. 527-536.
- D. L. James, J. Barbic, and D. K. Pai, “Precomputed acoustic transfer: Output-sensitive, accurate sound generation for geometrically complex vibration sources,” in Proc. ACM SIGGRAPH, 2006, pp. 987-995.
- T. Takala and J. Hahn, “Sound rendering,” in Proc. ACM SIGGRAPH, 1992, pp. 111-220.
- W. Martens, “Principal components analysis and resynthesis of spectral cues to perceived direction,” in Proc. International Computer Music Conference, 1987, pp. 274-281.
- J. Chen, B. V. Veen, and K. Hecox, “A spatial feature extraction and regularization model for the head-related transfer function,” Journal of the Acoustical Society of America, vol. 97, pp. 439-452, 1995. https://doi.org/10.1121/1.413110
- H. Fouad, J. Hahn, and J. Ballas, “Perceptually based scheduling algorithms for real-time synthesis of complex sonic environments,” in Proc. the International Conference on Auditory Displays, 1997.
- J. Herder, “Optimization of sound spatialization resource management through clustering,” Journal of Three Dimensional Images, 3D-Forum Society, vol. 13, no. 3, pp. 59-65, 1999.
- E. Paquette, P. Poulin, and G. Drettakis, “A light hierarchy for fast rendering of scenes with many lights,” Computer Graphics Forum, vol. 17, pp. 63-74, 1998. https://doi.org/10.1111/1467-8659.00254
- B. C. Moore, An introduction to the psychology of hearning. Academic Press, 4th edition, 1997.
- J. Fouad, J. Ballas, and D. Brock, “An extensible toolkit for creating virtual sonic environments,” in Proc. the International Conference on Auditory Displays, 2000.
- E. Wenzel, J. Miller, and J. Abel, “A software-based system for interactive spatial sound synthesis,” in Proc. the International Conference on Auditory Displays, 2000.
- L. Savioja, J. Huopaniemi, T. Lokki, and R. Vaananen, “Creating interactive virtual acoustic environments,” Journal of the Audio Engineering Society, vol. 47, no. 8.
- N. Tsingos, E. Gallo, and G. Drettakis, “Perceptual audio rendering of complex virtual environments,” in Proc. ACM SIGGRAPH, 2004, pp. 249-258.
- T. Funkhouser and C. Sequin, “Adaptive display algorithms for interactive frame rates during visualization of complex virtual environments,” in Proc. ACM SIGGRAPH, 1993, pp. 247-254.
- M. Wand and W. Strasser, “Multi-resolution sound rendering,” in Proc. Symposium on Point-Based Graphics, 2004.
- T. Moeck, N. Bonneel, N. Tsingos, G. Drettakis, I. Viaud- Delmon, and D. Aloza, “Progressive perceptual audio rendering of complex scenes,” in Proc. ACM SIGGRAPH Symposium on interactive 3D Graphics and Games, 2007, pp. 189-196.
- C. Kayser, C. Petkov, M. Lippert, and N. Logothetis, “Mechanisms for allocating auditory attention: An auditory saliency map,” Current Biology, vol. 15, pp. 1943-1947, 2005. https://doi.org/10.1016/j.cub.2005.09.040
- R. Guski and N. Troje, “Audiovisual phenomenal causality,” Perception and Psuchophysics, vol. 65, no. 5, pp. 789-800, 2003. https://doi.org/10.3758/BF03194815
- D. Grelaud, N. Bonneel, M. Wimmer, M. Asselot, and G. Drettakis, “Efficient and practical audio-visual rendering for games using crossmodal perception,” in Proc. ACM SIGGRAPH Symposium on interactive 3D Graphics and Games, 2009.
- N. Bonneel, C. Suied, I. Viaud-Delmon, and G. Drettakis, “Bimodal perception of audio-visual material properties for virtual environments,” ACM Transactions on Applied Perception (Accepted with minor revisions), 2009.
- W. Hairston, M. Wallace, J. V. Stein, J. Norris, and J. Schirillo, “Visual localization ability influences cross-modal bias,” Journal of Cognition Neroscience, vol. 15, pp. 20-29, 2003. https://doi.org/10.1162/089892903321107792
- D. Alais and D. Burr, “The ventriloquism effect results from near-optimal bimodal integration,” Current Biology, vol. 14, pp. 257-262, 2004. https://doi.org/10.1016/j.cub.2004.01.029