Journal of Korea Multimedia Society (한국멀티미디어학회논문지)
- Volume 11 Issue 6
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- Pages.869-874
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- 2008
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- 1229-7771(pISSN)
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- 2384-0102(eISSN)
3D Animation Authoring Tool Based On Whole Body IK and Motion Editing
- Ju, Woo-Suk (Dept. of Game, Dongseo University) ;
- Im, Choong-Jae (Dept. of Game & Mobile Contents, Keimyung University)
- Published : 2008.06.30
Abstract
The work of creating character motion needs the higher professional technology and sense and the creating work of realistic and natural motion possess the most part of production term. In this paper we introduce the easy and convenient 3D animation authoring tool which makes the motion based on whole-body inverse kinematics and motion editing function. The proposed 3D animation authoring tool uses the forward kinematics using quaternion and whole-body inverse kinematics to determine the rotation and displacement of skeleton. Also, it provides the motion editing function using multi-level B-spline with quasi-interpolant. By using the proposed tool, we can make 3D animation easily and conveniently.
Keywords
- whole-body inverse kinematics;
- hierarchical structure;
- animation;
- motion editing;
- signal processing;
- multi-level B-spline