Comparisons of Experimental Designs and Modeling Approaches for Constructing War-game Meta-models

워게임 메타모델 수립을 위한 실험계획 및 모델링 방법에 관한 비교 연구

  • 유권태 (한국과학기술원 산업공학과) ;
  • 염봉진 (한국과학기술원 산업공학과)
  • Published : 2007.06.30

Abstract

Computer simulation models are in general quite complex and time-consuming to run, and therefore, a simpler meta-model is usually constructed for further analysis. In this paper, JANUS, a war-game simulator, is used to describe a certain tank combat situation. Then, second-order response surface and artificial neural network meta-models are developed using the data from eight different experimental designs. Relative performances of the developed meta-models are compared in terms of the mean squared error of prediction. Computational results indicate that, for the given problem, the second-order response surface meta-model generally performs better than the neural network, and the orthogonal array-based Latin hypercube design(LHD) or LHD using maximin distance criterion may be recommended.

컴퓨터 시뮬레이션 모델은 일반적으로 복잡할 뿐더러 운용 시 많은 시간이 소요된다. 따라서 분석의 편의를 위해 좀 더 간단한 메타모델을 수립할 필요가 있다. 본 논문에서는 워게임 모델 JANUS를 사용하여 전차 전투 상황을 묘사하고 이에 대한 메타모델을 수립하였다. 메타모델을 수립하기 위해, 데이터 수집방법으로는 8가지의 실험계획법을, 모델링 방법으로는 2차 반응표면분석과 인공신경망을 고려하였다. 수립된 메타모델의 상대적 성능은 예측치의 평균제곱오차를 기준으로 비교하였다. 본 논문에서 고려한 전투상황에 대해서는 대체적으로 2차 반응표면 모형이 인공신경망 모형보다 더 높은 정확도를 보였으며, 실험계획법으로는 직교배열이나 최대최소거리 기준을 적용한 라틴 하이퍼큐브 계획법이 우수한 성능을 보였다.

Keywords

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