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Human Perception of Asymmetrical Three-Dimensional Image

비대칭적 3차원 영상에 대한 인간의 인지 특성

  • Ha, Chang-Woo (Department of Electronics and Computer Engineering, Hanyang University) ;
  • Lee, Wan-Jae (Department of Electronics and Computer Engineering, Hanyang University) ;
  • Jin, Soon-Jong (Department of Electronics and Computer Engineering, Hanyang University) ;
  • Jeong, Je-Chang (Department of Electronics and Computer Engineering, Hanyang University)
  • 하창우 (한양대학교 전자통신컴퓨터공학과) ;
  • 이완재 (한양대학교 전자통신컴퓨터공학과) ;
  • 진순종 (한양대학교 전자통신컴퓨터공학과) ;
  • 정제창 (한양대학교 전자통신컴퓨터공학과)
  • Published : 2007.01.29

Abstract

The 3DTV services can be seen as a general case of the multi-view video that has been receiving a significant attention lately. However, the key factors that influence the success of 3DTV are the availability of content, the ease of use, the quality of contents, and the reduction of cost. This paper deals primarily with the perceptual improvement in image quality, especially based on human factors. An optimal asymmetrical coding method for binocular and multi-view images is presented. The quantitative value of asymmetrical rate to maintain optimized subjective image quality is explored. Also we analyze how edges of 2D images affect on 3D perceptions and propose an edge-preserving algorithm to perform perceptual improvements. Experimental results demonstrate that the proposed algorithm enhances subjective image quality much better than conventional methods.

다시점 비디오의 일반적인 형태인 3차원 방송 서비스는 최근 많은 관심을 받고 있다. 그렇지만 3차원 방송의 성공을 위해서는 상용 가능한 컨텐츠의 개발, 사용의 용이성, 방송 품질 개선, 비용 절감 등의 과제가 남아있다. 본 논문은 이러한 과제들 중 방송 품질 개선 측면, 특히 인간 요소를 고려한 주관적 화질 개선을 중심으로 접근하여 양안식 영상과 다시점 영상에 적합한 비대칭 코딩 방법을 설명하고 최적의 주관적 화질을 유지하는 비대칭 율의 정량적인 값을 제안한다. 또한 저화질의 2차원 영상들의 경계선들이 3차원 영상의 인지에 미치는 영향을 실험적으로 분석하고 경계선 왜곡의 문제점을 주관적 화질 측면에서 개선하는 경계선 보호 알고리듬을 제안한다. 실험 결과를 통해 기존의 부호화 방법보다 주관적 화질을 개선시킴을 확인하였다.

Keywords

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