가상 벽과 충격 모델에 기반한 단순하지만 효과적인 레이싱 게임용 차량 바퀴 시뮬레이션 기법

Simple but Effective Vehicle Wheel Simulation based on Imaginary Wall and Impulse Model for Racing Game

  • 강영민 (동명대학교 정보통신대학 게임공학과)
  • 발행 : 2006.10.31

초록

자동차 경주 게임은 실시간에 시뮬레이션 될 수 있는 사실적인 물리 모델을 요구한다. 자동차 경주 게임에서는 움직임의 사소한 오류도 쉽게 눈에 띄며, 다른 게임과 같이 상호작용적으로 동작해야 한다. 타이어와 지면의 정확한 물리를 모델링하여 이를 실시간 환경에 구현하는 것은 어려운 일이다. 이 논문에서는 효율적이며 효과적인 '가상 벽(imaginary wall)' 모델을 제안한다. 이 기법은 사용된 물리 모델의 단순성 때문에 쉽게 구현이 가능하며, 시뮬레이션의 결과가 자동차 경주 게임에 사용하기에 충분한 사실성을 가진다.

Racing game requires plausible physics model that can be simulated in realtime. Minor artifacts in racing games are easily noticed, and any kinds of games should work interactively. It is difficult to model the accurate tire-ground physics and to integrate the model into realtime environments. In this paper, an efficient and effective 'imaginary wall' model was proposed. The method can be easily implemented because of the simplicity of the physical model used, and the result of the simulation is realistic enough for the racing games.

키워드

참고문헌

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