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Prototyping a Student Model for Educational Games

  • 발행 : 2005.12.01

초록

When a pedagogical agent system aims to provide students with interactive help, it needs to know what knowledge the student has and what goals the student is currently trying to achieve. That is, it must do both assessment and plan recognition. These modeling tasks involve a high level of uncertainty when students are allowed to follow various lines of reasoning and are not required to show all their reasoning explicitly. In this paper, the student model for interactive edutainment applications is proposed. This model is based on Bayesian Networks to expose constructs and parameters of rules and propositions pertaining to game and problem solving activities. This student model could be utilized as the emotion generation model for student and agent as well.

키워드

참고문헌

  1. C. Conati, and J. F. Lehman, (1993). 'EFH-Soar: Modeling Education in Highly Interactive Microworlds'. In Lecture Notes on Artificial Intelligence. Advances in Artificial intelligence, AI-IA '93 Springer Verlag, Berlin
  2. J. M. Randel, B.A. Morris, C.D. Wetzel, and B. V. Whitehill, (1992). 'The effectiveness of games for educational purposes: A review of recent research.' Simulation & Gaming 23, 3, 261-276 https://doi.org/10.1177/1046878192233001
  3. R. Burton & J.S. Brown, 'An Investigation of computer coaching for informal learning activities,' Intelligent Tutoring Systems, Academic Press. INC., 1982
  4. S. Russell, and P. Norvig, Artificial Intelligence: A Modern Approach, by Prentice-Hall, Inc. 1995
  5. T. Dean, and K. Kanazawa, 'A model for reasoning about persistence and causation', Journal of Computational Intelligence, Vol.5, 142-150, 1989 https://doi.org/10.1111/j.1467-8640.1989.tb00324.x
  6. Xiaohong Zhao, 'Adaptive Support for Student Learning in Educational Games,' Thesis for master's degree, The Univ. of British Columbia, 2002

피인용 문헌

  1. Data modeling mobile augmented reality: integrated mind and body rehabilitation vol.74, pp.10, 2015, https://doi.org/10.1007/s11042-013-1649-8
  2. Learner Modeling Using Educational Games: A Review of the Literature vol.2, pp.1, 2015, https://doi.org/10.1186/s40561-015-0014-y
  3. A study on framework for effective R&D performance analysis of Korea using the Bayesian network and pairwise comparison of AHP vol.65, pp.2, 2013, https://doi.org/10.1007/s11227-013-0876-0