Abstract
This paper presents a new geometric morphing algorithm for polygons based on a simple geometric structure called direction map, which is mainly composed of a circular list of direction vectors defined by two neighboring vertices of a polygon. To generate a sequence of intermediate morphing shapes, first we merge direction maps of given control shapes based on a certain ordering rule of direction vectors, and scale the length of each direction vectors using Bezier or blossom controls. We show that the proposed algorithm is an improvement of the previous methods based on Minkowski sum (or convolution) in th aspects of computational efficiency and geometric properties.