References
- Proceedings of the 2001 Symposium on Interactive 3D Graphics CavePainting: A Fully Immer-sive 3D Artistic Medium and Interactive Experience Keefe,D.;Acevedo,D.
- Proceedings of SIGGRAPH'91 v.25 no.4 Visibility Preprocessing for Inter-active Walkthroughs Teller,J.;Sequin,H. https://doi.org/10.1145/127719.122725
- gametutorials 홈페이지
- 한국CAD/CAM학회 논문집 v.7 no.4 인터넷을 통한 3D 형상 데이터의 실시간 전송을 위한 효율적인 Octree 인코딩 방법에 관한 연구 류중현;김영우;김덕수
- Proceeding 1997 Symp-osium on Interactive 3D Graphics Real-Time Occlusion Culling for Models with Large Occluders Coorg,S.;Teller,S.
- Proc. 13th Annual ACM Symposium on Computational Geometry Accelerated Occlusion Culling using Shadow Frusta Hudson,T.;Manocha,D.
- Proceedings of SIGGRAPH'89 v.23 no.3 Near Real-time Shadow Generation using BSP Trees Chin,N.;Feiner,S. https://doi.org/10.1145/74334.74343
- Proceedings of SIGGRAPH '96 Hierarchical Polygon Tiling with Coverage Masks Greene,N.