2D 애니메이션 기법을 도입한 3D 애니메이션 연구

  • Published : 2003.07.01

Abstract

Keywords

References

  1. Proceedings of SIGGRAPH '87 Principles of Traditional Animation Applied to 3D Computer Animation John Lasseter
  2. ACM Transactions on Graphics v.1 no.3 A Generalization of Algebraic Surface Drawing Jim Blinn
  3. Introduction to Implicit Surfaces J. Bloomenthal(editor)
  4. Proceedings of Eurographics Workshop on Animation and Simulation Disney Effects Using Implicit Surfaces Agata Opalach;Steve Maddock
  5. Proceedings of SIGGRAPH '99 View-Dependent Geometry Paul Rademacher
  6. Proceedings of SIGGRAPH Turning to the Masters:Motion Capturng Cartoons Bregler(et al.)
  7. Proc. ACM SIGGRAPH Symposium on Computer Animation Human Motion Reconstruction from Inter-Frame Feature Correspondences of a Single Video Stream Using a Motion Library M. J. Park;M. G. Choi;S. Y. Shin
  8. 정보과학회 봄 학술 발표회 기대 효과를 자동 적용한 얼굴 표정 애니메이션 김동선;이인권
  9. NPAR Snake Toonz:A Semi-Automatic Approach to Creating Cel Animation from Video Aseem Agarwala
  10. NPAR Simulating Cartoon Style Animation Stephen Chenney
  11. The Antimator's Survival Kit Richard Williams