Video-Based Augmented Reality without Euclidean Camera Calibration

유클리드 카메라 보정을 하지 않는 비디오 기반 증강현실

  • 서용덕 (서강대학교 영상대학원 미디어공학과)
  • Published : 2003.09.01

Abstract

An algorithm is developed for augmenting a real video with virtual graphics objects without computing Euclidean information. Real motion of the camera is obtained in affine space by a direct linear method using image matches. Then, virtual camera is provided by determining the locations of four basis points in two input images as initialization process. The four pairs of 2D location and its 3D affine coordinates provide Euclidean orthographic projection camera through the whole video sequence. Our method has the capability of generating views of objects shaded by virtual light sources, because we can make use of all the functions of the graphics library written on the basis of Euclidean geometry. Our novel formulation and experimental results with real video sequences are presented.

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