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Analysis on the Computational complexities of Motion Editing for Graphic Animation

효율적인 애니메이션을 위한 모션 에디팅 방법의 계산량분석에 관한 연구

  • Lee, Jihong (Dept. of Mechatronics Engineering, Chungnam National University) ;
  • Kim, Insik (Dept. of Mechatronics Engineering, Chungnam National University) ;
  • Kim, Sungsu (Dept. of Mechatronics Engineering, Chungnam National University)
  • 이지홍 (충남대학교 메카트로닉스공학과) ;
  • 김인식 (충남대학교 메카트로닉스공학과) ;
  • 김성수 (충남대학교 메카트로닉스공학과)
  • Published : 2002.01.01

Abstract

Regarding efficient development of computer graphic animations, lots of techniques for editing or transforming existing motion data have been developed. Basically, the motion transformation techniques follow optimization process. To make the animation be natural, almost all the techniques utilize kinematics and dynamics in constructing constraints for the optimization. Since the kinematic and dynamic structures of virtual characters to be animated are very complex, the most time-consuming part is known to the optimization process. In order to suggest some guide lines to engineers involved in the motion transformation, in this paper, we analyze the computational complexities for typical motion transformation in quantitative manner as well as the possibility for parallel computation.

Keywords

References

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