Factors Related to Velocity Perception in a Graphic Simulator

시뮬레이터의 그래픽모듈에 대한 속도감 인자 분석

  • 손권 (부산대학교 기계공학부) ;
  • 최경현 (제주대학교 기계에너지 생산공학부) ;
  • 엄성숙 (부산대학교 기계설계공학과) ;
  • 홍성진 (부산대학교 기계설계공학과)
  • Published : 2001.05.01

Abstract

This paper addresses a method for evaluating perceived velocities of the graphic module in a driving simulator. The major two graphic factors associated with perceived velocities are analyzed: they are the lateral distance between a virtual driver and an array of environmental objects and the textural density of these objects. A graphical representation of a vehicle and its surrounding environment are constructed by employing a three-dimensional tool, Pro/ENGINEER and a virtual environment, dVISE. Using the developed virtual driving environment, experiments have been carried out to formulate the relationship between velocity perception and each factor. Based on the experimental results, nonlinear regression equations are derived to show how the perceived velocities are dependent upon distance/density.

Keywords

References

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