참고문헌
- Algorithms for Graphics and Image Processing Pavlidis T.
- SIGGRAPH2000 Course Notes Image-based Modeling, Rendering, and Lighting Debevec, P. E.
- SIGGRAPH95 QuickTime VR - An Image-based Approach to Virtual Environment Navigation Chen, S. E.
- SIGGRAPH96 Light Field Rendering Levoy, M.;Hnrahan, P.
- SIGGRAPH96 The Lumigraph Gortler, S. J.;Grzeszezuk, R.;Szeliski, R.;Cohen, M. F.
- SIGGRAPH98 Layered Depth Image Shade, J. W.;Gortler, S. J.;He, L.;Szeliski, R.
- Computational Models of Visual Processing The Plenoptic Function and the Elements of Early Vision Adelson, E. H.;Bergen, J. R.;Landy, M.(ed.);Movshon, J. A.(ed.)
- SIGGRAPH95 Plenoptic Modeling An Image-based Rendering System McMillan, L.;Bishop, G.
- SIGGRAPH99 Rendering with Concentric Mosaics Shum, H.;He, L.
- SIGGRAPH2000 Surface Light Fields for 3D Photography Wood, D.;Azuma, D.;Aldinger, K.;Curless, B.;Duchamp, T.;Salesin, D.;Stuetzle, W.
- SIGGRAPH2000 Dynamically Reparameterized Light Fields Isaksen, A.;McMillan, L.;Gortler, S.
- Proc. of 1997 Symposium on Interactive 3D Graphics Postrendering 3D Warping Mark, W.;McMillan, L.;Bishop, G.
- SIGGRAPH90 Footprint Evaluation for Volume Rendering Westover, L.
- SIGGRAPH93 View Interpolation for Image Synthesis Chen, S.;Williams, L.
- SIGGRAPH98 Multiple-Center-of-Projection Images Rademacher, P;Bishop, G.
- Proc. of 1998 Symposium on Interactive 3D Graphics Point Sample Rendering Grossman, J.;Dally, W.
- Proc. of 1998 Symposium on Interactive 3D Graphics Image-based Rendering for Non-diffuse Synthetic Scenes Lischinski, D.;Rappoport, A.
- SIGGRAPH2000 Surfels: Surface Elements as Rendering Primitives Pfister, H.;Zwicker, M.;Barr, J.;Gross, M.